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  • Posted by Koda Landers
    Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
  • Posted by Koda Landers
    This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
  • Posted by Koda Landers
    Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way. 
  • Those naughty people at the Tiscali.games website have scanned and uploaded some magazine screenshots and concept art from Bioshock, the spiritual successor of System Shock 2. No word has been made public on whether Irrational Canberra is taking part in the development of this game, but the engine that is running the show here is the Vengeance engine. It's a highly modified version of the Unreal technology that was used for Tribes: Vengeance, a game which was developed mostly in the Canberra…
  • Urgrund has confirmed that U-235 Studios is no more. The Melbourne startup was previously working on Retribution, a nextgen FPS'er title using the Reality Engine... "Yep, we're finished. After 15months of solid (insane amount of late nights!) work and appearances at international games conferences (GDC in LA and GameConnect in France), we got no interest from anyone. It's a real shame. I felt the studio had a lot of potential."
  • Anonymous
    Submitted by Rob Short editorial on BigKid asking the question whether the success of WoW is having a negative impact on the game industry as a whole. "Some might claim that World of Warcraft is growing the market by bringing in large numbers of new gamers that may not have otherwise bought video games previously. I contend that the only thing growing is Blizzard and Vivendi?s bank balances because these new gamers are under the same spell as the rest and are only playing World of Warcraft.…
  • Kotaku has an interesting news item on the ratings labels that are stamped on game box covers in Australia. There was a time when they were tiny black and white stickers in the corner of the box, which then became printed on the packaging itself as standard. When the new colour coded rating system came in just a while ago, they're now these huge monstrous logos that take over a healthy portion of the box. Sure, it might not be an issue for many, but I'm certain there are those who value and…
  • Anonymous
    After a disastrous fiscal quarter, Atari boss Bruno Bonnell is embarking on a major corporate rescue mission - with a sell-off of the publisher?s five development studios now a top priority. Last week, the company reported weaker-than-expected Q3 results, showing revenues of $101m and a net loss of $5m. The bad news was compounded by the departure of CFO Diane Baker plus confirmation that HSBC has cut off its credit line. Media reports of ?Game Over for Atari? swiftly followed. But talking to…
  • Anonymous
    NEXT EVENT: Developers, come to a BBQ Sunday Feb 26, and bring friends and family! An invitation to game developers? pass it on: We are pleased to announce a meeting for the Greater Brisbane IGDA chapter! ================================ Next event: What, who, when, where ================================ WHAT: A BBQ in the park with chat, food, drink, and the games we play off the screen. Bring something to eat or drink, toss it all on the barbie, and spend a sunny afternoon. We want this to be…
  • Gamenews.com.au is the first to report that Marc Ecko's Getting Up: Contents Under Pressure has been refused classification upon a re-classification review by the Federal Goverment. This decision overturns the OFLC?s original MA15+ rating given in November 2005. ... "The Classification Review Board has determined, in a majority 3 to 2 decision, that the computer game Marc Ecko?s Getting Up: Contents Under Pressure should be refused classification. The Review Board met on 6, 8, 13 and 14…
  • Krome Studios? $1.7 million funding from the Federal Government for next generation game engine development sparked some interesting thoughts and debate in Sumea Comments. It does, however, beg the question ?What would you do with $1.7 million??. If you were to receive grant of that amount to do any game related project as you wish, what would you do that would either bring in the best possible return or guarantee the future of your company and your employees for a bit? Would a next-gen engine…
  • Late last year, publisher Lighthouse Interactive picked up War World by Melbourne's Third Wave Games for retail distribution in Europe. War World: Tactical Combat went gold just two weeks ago and will be hitting European shelves any day now. A demo has also just been released for those of you who are interested in checking out this online mech fps'er... Haarlem, The Netherlands, February 14th: Publisher Lighthouse Interactive and Australian developer Third Wave Games today announced that a…
  • No one can deny that what the small handful of people over at Offset Software have been able to achieve has been incredible. Starting off with 3 developers from Savage (a game which had a seven man development team) and working under their own steam, they've managed to produce an incredible engine and some great art assets, grabbing quite a lot of interest along the way. The latest news is that Red 5 Studios, comprised of key ex-Blizzard developers and executives behind "World of Warcraft",…