Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way.
Inifinte Interactive have revealed that they're working on another addition to the long running Warlords series. They're also giving fans some insights into the new game by releasing articles which explain game design concepts and ideas for Warlords V...
"Because Warlords V is still very early in development, we wanted to try something a little bit different - an experiment where the whole community can see the game design for Warlords V as it emerges and help influence it as it changes into…
I think I'll start compiling some sort of list of the unbelievable local talent I've stumbled across just browsing them internets. The latest artist to wow me is Ashley Wood. He's from Perth, and he does digital and traditional art for a fair few things including the official Metal Gear Solid comic book...
"Ashley Wood is an internationally acclaimed, commercial illustrator, concept designer and comic book artist. He lives with his wife, his two sons and three cats in Perth, Australia. Ashley…
At around midnight tonight, voting for the 2005 Sumea Awards will finally come to a close. We have received the most amount of votes ever for the awards, but there's nothing wrong with getting more! So if you haven't voted already, today is your last chance. Go and vote now!!
I've just had a quick peek at the tallied results so far, and all I can say is...
:]
John Passfield's latest entry up in his Game Musings journal will be of use to all you budding game designers out there looking to get into the games industry...
"Unlike programming and art, game design is a difficult area to break into. This is due to design being one of those skills that is hard to demonstrate. There are a lot of courses that deal with game programming and game art - but finding a good game design course is difficult.
The best way to learn is on the job - but it?s a catch 22…
Adelaide company, Hyperfocal Design, is the host for a growing HDRI & CG community and also a developer of quality textures for graphics professionals. Their high quality texture sets have been used by companies like DICE (Battlefield 2) and Pendulum Studios (LA Rush).
Their website is also a great resource for all things HDRI, with lots of articles, reviews, and a forum related to the subject. The latest article up on their site is a book review of "High Dynamic Range Imaging"...
"Finally…
Michael Shamgar:
Hi everyone - after almost 4 years of running Nocturnal fulltime, I have decided that it is time for a change. I have joined Rob Murray and the team at ndWare, and will be working on further developing their 'Richmotion' technology (a tool used to create media across a range of mobile devices).
Unlike Nocturnal's 'Catapult' middleware, Richmotion is a tool primarily aimed at artists and content creation (similar to Flash in some ways).
Nocturnal will continue running, albiet…
Well, if it isn't bad enough that we're usually the last to get new technology behind the rest of the world, but having launch dates pushed back even further for said technology has gotta be the pits. Rumours sparked around local Xbox related forums that an announcement about the XBox 360 launch delay was imminent, and much to the mental anguish for the many eager XBox fans around (and particularly to those in the forementioned forum), their worst fears have been realized. AusGamers reports…
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Next event: What, who, when, where
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WHAT: A casual pub meeting for developers to relax, meet each other, and share advice and stories. You can come and leave anytime. You can have a bite to eat or a drink there.
WHO: Anyone active, once-active, or actively pursuing a career in the game development industry. Those not in the industry and not yet fully dedicated to breaking in, please stay tuned for future events that reach out…
Bullant Studios CEO, Ross Symons, has posted in the forum that Bullant will be renaming themselves to Big Ant Studios. From the forum...
Bullant Studios has changed its name to Big Ant Studios.
With the advent of embedded wireless connectivity in next generation systems, particularly handheld devices, Bullant Studios has opted to change its name to Big Ant Studios to avoid any potential conflicts that may arise in the future due to trademark issues and the ownership of the name "Bullant" with…
(from the forum, send Jason an email at the forum - you have to be a forum account to do this)
Hey guys,
I'm keen to hear from retro gamers for a feature I'm writing for The Age.
Respondants would only need to answer a few quick questions via email - it would probably only take 5 minutes of your time.
Many thanks,
Jason