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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • Submitted by Stephen R Berg First meetup of the year peeps! Sorry for the late notice but things have been a tad hectic lately and I?m not entirely sure that the Christmas season was the best time for meetups. The next meetup will be held at the Pavillion Bar (A real Classy, Quiet place with acceptable drink pricing). It?s on the Corner of Edward and Margaret in the Brissie CBD. As always, we will have a reserved seating area (because we?re all such special people!). Its being held on Saturday…
  • Team-based vehicle combat game Goliath, developed by students at Media Design School has been selected as a winner in the 2006 Independent Games Festival Student Showcase. Goliath is one of two winners selected from 17 international entries in the middleware-based game category.
  • Congratulations are in order for Irrational Games as they beat Valve to receive IGN's PC Developer of the Year award... "Ken Levine and his team of wacky Australo-Bostonians have had a special place in our heart for quite a few years. With a focus on consistently tight designs their games have always managed to keep our interest from start to finish. This year the gang at Irrational Games turned their attention to two sequels, one for their own property Freedom Force and another for the…
  • Hey, it sure is looking quite busy on the main page, isn't it! I'd like to welcome and give thanks to Team Bondi for sponsoring Sumea. As you know, Team Bondi is one the the "newer" game developers in Australia, although they've quietly been working away for some time on their first title. From their website: Team Bondi was founded by Brendan McNamara, the former Director of Development for Sony Computer Entertainment?s Team Soho Studio in London and the writer and director of The Getaway which…
  • Queensland developer, Mooktown Games, is proud to release their latest title, MiXem Deluxe. Mix 'em, match 'em, colorful fun abounds in this challenging puzzle game that brings movement and color to life. Dig through a maze of dirt and stone by using the ability to mix and match colors to clear the dirt from the tunnel and progress to find the key to the El Dorado, the lost city of gold. Yellow and red makes orange, anyone beyond third grade can do it! Mix together the colored bricks and…
  • Autodesk, Inc. (NASDAQ: ADSK) today announced that it has completed the acquisition of Alias for cash consideration of $197 million USD. On October 4, 2005, Autodesk announced a definitive agreement to acquire Alias - a leading developer of 3D graphics technology. This acquisition extends Autodesk?s 3D software leadership in the manufacturing and media and entertainment industries. "We?re excited to welcome Alias customers, partners and employees to Autodesk," said Carl Bass, COO of Autodesk…
  • Irrational Games co-founder, Ken Levine, has been doing some rounds of interviews to various game websites to explain how the Take Two acquisition of Irrational Games came to be, and what it means for the future for Irrational Games (including a tiny tidbit on the Australian Studio)... "IGN: Is there concern that joining a large publisher like Take Two will stifle or compromise Irrational creatively? Ken Levine: Since the acquisition, I think they've been to our studio once. And once you hear…
  • Benefiting from the Autodesk Subscription Program-3ds Max Software Customers Will Receive New Extension to Create Highly Detailed 3D Surface Models SAN RAFAEL, Calif. January 9th, 2005-Autodesk Inc. today announced a new subscription delivery for its 3ds Max 8 software called Pro Booleans, a new value-added feature extension, offered exclusively for its subscription customers. Pro Booleans delivers expanded flexibility for the installed modelling tools in 3ds Max, Autodesk?s professional 3D-…
  • Acquisition Advances Autodesk's 3D Visualisation and Animation Capabilities SAN RAFAEL, Calif., Jan. 10, 2006 - Autodesk, Inc. (NASDAQ: ADSK) today announced that it has completed the acquisition of Alias for cash consideration of $197 million USD. On October 4, 2005, Autodesk announced a definitive agreement to acquire Alias ? a leading developer of 3D graphics technology. This acquisition extends Autodesk's 3D software leadership in the manufacturing and media and entertainment industries. "…
  • From Gamasutra... "According to unconfirmed reports from employees of developer Irrational Games, the company has been acquired by U.S. publisher Take-Two Interactive. The two companies have already been working in close conjunction, with Take-Two registering the trademark for and agreeing to publish Irrational?s forthcoming game BioShock. BioShock has been variously described as the spiritual successor to System Shock 2 (the trademark for which, perhaps coincidentally, Electronic Arts was…