Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
Fgfactory handled all aspects of graphics development stage for promotional mobile game including UX / UI design, 2D and 3D assets design, animation and assets optimization for Unity 3D engine. The game was built for both iOS and Android.
You can find more information about the game here
https://fgfactory.com/en/work/mission-zoo
I thought Super Mario Odyssey looked amazing so I wanted to try to replicate it with Goombella!
She's got a hat for that extra defence, she loves exploring and learning, could totally imagine an alternate reality where she was in game.
I modelled her in Maya and did the materials/textures in Quixel, renders are from 3DO.
Did this for the Loopdeloop bi-monthly challenge back in... 2016?
The theme was "Tumble".
I modelled, rigged and animated this in Maya, textured with Photoshop.
I did a series of generated monster girl prompts everyday for about a month.
This is the generator I used: http://www.generatorland.com/usergenerator.aspx?id=2339
It was pretty fun.
I rarely update my Tsumea, so if you'd like to keep up with my work I'm most active on Twitter @APFaloon.
These are my top picks from the lot. I just like them the most.
Original concept by Thomas A. Szakolczay
https://www.artstation.com/artwork/nBoaX
Technical details: texture res: 4k | polycount: 11.6k triangles
Rendered using Marmoset TB3
A composition for piano and strings. Flow is a psychological term for when one is absorbed in an activity that brings enjoyment and focus causing one to lose a sense of space and time. This is what I have always experience in music composition.