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  • Posted by Koda Landers
    Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
  • Posted by Koda Landers
    This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
  • Posted by Koda Landers
    Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way. 
  • Be one of the few to take part in this exciting adventure! Saturday 9th April from 10am (Takes approx 90 min to play) Cost $10 per team + SMS Costs Registrations > ACMI Box Office 8663 2583 Australian Centre for the Moving Image, Federation Square, Flinders St, Melbourne Great prizes to be won: the team with the highest number of points will win a Nintendo DS (the latest groovy handheld game from Nintendo) and 5 x $100 vouchers from JB Hi-Fi. "Rejected by her own world, Omega Carnega has…
  • With the popularity of broadband rising around the world, it's no surprise to see that electronic distribution of games is the next big thing. The concept behind the Phantom console is about games availability through broadband, and with Valve's recent success with their online delivery called Steam, other developers like 3DRealms have followed suit in to providesomething similar. A little closer to home, Telstra has just announced their new GameNow service... From AustralianIT... TELSTRA…
  • CGOnline interviews the developers behind the affordable and impressive Reality Engine. The engine developer Artificial Studios mention the work of local developers, U-235 Studios, when discussing upcoming games utilising their technology... "...there's only one title that we can currently discuss publicly. That's Retribution (deadlyretribution.com), being developed by U-235 Studios. They've had some good early press and a beautiful demo at the GDC, and from what we've seen of it, Retribution…
  • Anonymous
    Submitted by IGDA Ever wondered how good developers really are at games? Is John Carmack the best at his Doom3? Is Tim Sweeny unbeatable at UT2004? Be one of the few to challenge Brisbane's best at the IGDA's Developers vs Students LAN tournament! We are looking for a side of 10 student warriors worthy enough to battle against a team of 10 developers in six rounds of two undisclosed games. If you think you have the skills, answer these three questions in an email and send along with your name…
  • There was only a brief message on the game's official message boards from associate brand marketing manager Guy Welch. "Development on the previously announced Tribes: Vengeance 1.1 update has been cancelled," he said. "No further updates to Tribes: Vengeance are planned." http://www.1up.com/do/newsStory?cId=3139090
  • Yes, the Sumea Modeller Challenge #7 is here! The Sumea Challenge is a fine tradition for the site with some incredible entries in the past. It's fully supported by the industry, with talented Creative Directors, Art Leads, and artists from local developers such as Bullant Studios, Creative Assembly, Krome Studios, Blue Tongue, Irrational Games, and THQ Studios Australia (I'm sure I've missed a few) providing the judging and critic for all the entries. In the past, we've had some fantastic…
  • (Illume wrote in the forum...) Hey, Held on Tue, Apr 19, 2005 at 7:30 PM at the Black Cat bar/cafe Melbourne Australia. We can talk about making games over beer or coffee. Other topics include the ludumdare 48 hour game dev comp(www.ludumdare.com), and the upcoming nextwave game conference Also, bring CDs with the latest beta/demo of your games to swap. If you want to come, RSVP here: http://gamedev.meetup.com/20/events/ The address is Black Cat bar 252 Brunswick St Fitzroy Melbourne, VIC 3065…
  • A revisited personal project. The original project was a set of different air/space craft finished to a pen and marker stage. This piece was created entirely in photoshop.
  • (I thought Wizendoldman could do with a few more eyes on his forum post, so here it is!) Hey Sumeans, I have a room available to rent in a 2 bedroom apartment located in Sydney's Inner West in the suburb of Lewisham, it's handily located for transport with the train station less than a minutes walk away and a bus stop about the same. The rent's cheap, only $110/wk, M or F, no pets, loungeroom and kitchen fully furnished. Reply here or to my personal e-mail r_wiffen@hotmail.com if you are…
  • Anonymous
    THQ has released a pair of rather enjoyable videos showcasing Destroy All Humans, the aliens-run-amok-in-50s-America weird-everything-'em-up in development for PS2 and Xbox at Brisbane, Australia-based Pandemic Studios. Both vids are on Eurofiles now.