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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Fgfactory handled all aspects of graphics development stage for promotional mobile game including UX / UI design, 2D and 3D assets design, animation and assets optimization for Unity 3D engine. The game was built for both iOS and Android. You can find more information about the game here https://fgfactory.com/en/work/mission-zoo
  • I thought Super Mario Odyssey looked amazing so I wanted to try to replicate it with Goombella! She's got a hat for that extra defence, she loves exploring and learning, could totally imagine an alternate reality where she was in game. I modelled her in Maya and did the materials/textures in Quixel, renders are from 3DO.
  • Did this for the Loopdeloop bi-monthly challenge back in... 2016? The theme was "Tumble". I modelled, rigged and animated this in Maya, textured with Photoshop.
  • I did a series of generated monster girl prompts everyday for about a month. This is the generator I used: http://www.generatorland.com/usergenerator.aspx?id=2339 It was pretty fun. I rarely update my Tsumea, so if you'd like to keep up with my work I'm most active on Twitter @APFaloon. These are my top picks from the lot. I just like them the most.
  • Original concept by Thomas A. Szakolczay https://www.artstation.com/artwork/nBoaX Technical details: texture res: 4k | polycount: 11.6k triangles Rendered using Marmoset TB3
  • A composition for piano and strings. Flow is a psychological term for when one is absorbed in an activity that brings enjoyment and focus causing one to lose a sense of space and time. This is what I have always experience in music composition.
  • This model is Kumiko from the anime ‘Hibike! Euphonium’. I made this model for the purpose of experimenting with a ‘shading’ technique that I wanted to try. The main aim of this project was to have a convincing 3D anime model with a clean 2D effect that is viewable realtime. I have a writeup on how I created the model, here. Sketchfab/model viewer: https://sketchfab.com/models/82367f6a22644f6f88b462077611559e
  • just an idea for a cave city, that's slowly being buried....