The Pan European Games Information (PEGI) age rating system has given Half Life 2 an R(18+) rating. What's really interesting about this is how the game fares in Australia. Currently, Australia has no R rating for games, so game titles need to meet the highest rating available (MA 15+) or they will be refused classification. The Australian Office of Film & Literature Classification (OFLC) is currently reviewing Half Life 2, but it would be concerning if it were to give the same rating as…
From AustralianIT...
"In what it claims to be a world first, the Australian Centre for the Moving Image has allocated permanent space on the ground floor of its Melbourne premises for discussing, playing and watching computer games.
The lab's two rooms in Federation Square, which replace the centre's retail store, will be used for workshops and forums on commercial and independent games.
Workshop topics will include making videos using computer games (known as machinima), software and hardware…
Submitted by yourname Tanya Vale
AFTRS and X|Media|Lab Host Seminar Exploring the Future of Television and Interactivity
The future of television and its expansion into interactivity will be explored at a seminar hosted by the Australian Film Television and Radio School (AFTRS) on Tuesday, October 26, 2004 in partnership with X|Media|Lab.
AFTRS Head of Digital Media, Peter Giles said the lunchtime seminar would feature two pioneers in the emerging field of interactive television, Dale Herigstad…
Submitted by Shimon
Mobile Tango has launched it's O-TAngo Server - a mobile content provisioning system with global reach.
We are looking for more mobile games to distribute around the world through our channels. If you are, or know of mobile game development companies give us a holler - I've on found 4 Aussie developers so far. I need more!!!
sales@mobiletango.com
Cheers.
Game Prototype Development Program
The Game Prototype Development Program assists Victorian based game developers to produce technical, innovative and creative prototypes for market driven game titles. Applications from new and small scale developers are encouraged.
Applications close: 5PM 21 October 2004
Lynn Lim
Alias
llim@alias.com
Krome Studios Switches to Maya to Power
New Game Pipeline
Next generation gaming drives the move to Maya
Brisbane, Australia - October 15, 2004 - Alias announced today that Australia's largest game developer, Krome Studios, is moving its entire game development pipeline to Maya? software after extensive research of the industry's top game development tools.
"A lot of guys have trained on Maya and they see Maya as the big, cool package that is used in films and…
Just a note, Gamespot has a preview of King Arthur at this link...
"King Arthur looks like it will provide a lot for fans of the film, and even if you haven't seen it, you'll get what seems to be a good, solid melee combat game with some decent replay value. The included two-player cooperative mode doesn't change up the gameplay much--each of you will play one of the two available characters per stage, and you'll rack up experience independently--but it's always more fun to play games like this…
IGN has a review of Ty, the Tasmanian Tiger 2: Bush Rescue, the 3D platformer by Brisbane developers, Krome Studios...
"Overall, Ty the Tazmanian Tiger 2: Bush Rescue succeeds as a simple, lighthearted platformer. It lacks the challenge and depth of other titles in the genre, namely Super Mario Sunshine and Sly 2: Band of Thieves, but offers nifty features like sprawling environments and a unique style to help offset its deficiencies. The extra Cart Racing mode is also a cool little addition,…
The reviews for the recently released The Dukes of Hazzard: The Return of the General Lee have been slowly trickling in, and the verdict hasn't been so positive for the Adelaide game developers, Rat Bag...
" No matter how you cut it, The Dukes of Hazzard: The Return of the General Lee would be hard to recommend for anyone but the most hardcore of fans who desperately want to see a vague imitation of the show on their console. All of the characters are here as well as a goofy storyline, but do…
Submitted by John Ou-VGDC 2004
Dear contestants,
Thanks for your request to our VGDC-2004, we do apologize for such a late response. There is more then 40 contestants join for this great Virtools Game Design Contest 2004. Thanks for unexpected massive response from Virtools user group. We have response all 125+ email requests and responsed individually.
If you don't received our contest conformations please let us know! We have also setup online application form for contest if you have miss…