Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way.
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OpenGL ES 1.1 Coding Challenge
OpenGL ES is the 3D graphics standard for mobile phones, handhelds, gamepads and embedded devices. The mobile market is the largest and fastest growing area of consumer technology and the OpenGL ES 1.1 Coding Challenge is intended to kick start development of the next generation of 3D accelerated applications for mobile devices.
The Challenge is open to all developers. It is designed to create an open source library of sample code and…
GameGossip.com has reported that "Magna Cum Laude", the latest in the humorous Leisure Suit Larry series of adult adventure games, has been refused a classification in Australia due to it's depiction of sexual activity...
Unlike many other countries, Australia does not have an R18+ games classification. Any game released here must at least fit into the MA (+15) rating before hitting our shelves. It's possible that the developers may release a cut down, 'edited' version for Australians, a route…
The Atari Diegesis Festival 2004 (held earlier this month) is an annual festival for creative secondary school students in Victoria, and is organised by the Australian Centre for the Moving image (ACMI).
Footscray City College student Isaac Williams attended the Festival and interviewed David Giles (head of school at the Melbourne campus of The Academy of Interactive Entertainment) about studying game development for mycareer.com.au.
DAVID: To work in the commercial games industry (consoles…
1st October - 14th November, Melbourne.
GameTime is a major international event dedicated to diverse aspects of game culture, featuring the work of leading and emerging game designers, artists and theorists.
GameTime sets out to provoke questions about game culture at large and invites audiences to engage, critique and play!
PC IGN has a developer diary with the Tribes: Vengeance team! It's a great article consisting of comments and anecdotes from (I'm assuming) the Australian side of Irrational Games during the development of T:V...
"Despite the long hours and difficult decisions, I've enjoyed my time on T:V. It's been around two and a half years since we first started on this project, and I wasn't sure what to expect when I asked people to relate any anecdote they wanted. In the end, I hope a couple of messages…
HomelanFed has an interview with Brendan Mathews on all thiings about Destroy All Humans!, the B-movie themed console game under development at Pandemic Studios in Brisbane.
"After our last project, we were fishing for ideas for our next title. The Lead Designer on that project came up with the title, and the basic ideas for the game were really fleshed out in one email thread we still have saved for posterity on our intranet. The pitch pretty much wrote itself, the title and the B-movies on…
The Age has an article on game development education in Australia, which is burgoning along with the successful growth of the industry. The Academy of Interactive Entertainment (AIE) is mentioned as the forunner in the field, as more opportunities for students to study game development crop up through new courses...
"The Academy of Interactive Entertainment has become the leader in gaming education since opening in Canberra in 1996. More than 60 per cent of its 400 graduates are employed in…
Submitted by Binary Star
Auckland based video game developer Binary Star require a talented 3DS MAX (procedural) texture artist to work on their exciting Xbox and PC action adventure title, "Homeland".
If interested please email your resume to info@binary-star.com
The Games Development Teaching - An Industry-Education Forum is brought to you by the Game Developers' Association of Australia, and supported by Multimedia Victoria.
The purpose of the Forum is to bring together industry and education to share current information and knowledge about Victoria's electronic games industry.
The objective is to improve the skills base of the industry, and expand Victoria's electronic games industry.
The Forum runs over 3 days - October 19, 20 and 21, 2004. It will…