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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Thanks to CombatWombat who found this snippet of news on Perception's new Stargate game development deal! A Sydney computer whiz has pulled off an $11.5 million deal to develop computer games based on the television science fiction series Stargate SG-1. In a deal believed to be one of the Australian games market's biggest, Ben Lenzo has secured an international contract to turn the Stargate franchise into a computer game.... "It's rare for a games software developer to secure the rights to…
  • I found this on Kevin 'Zaph' Burfitt's website (Kevin is producer at Atari Melbourne House)... "Ever wanted to find out exactly what's involved in making a video game? Many people will be surprised to hear that there are many people involved in video game development, from programmers to graphic designers to sound engineers... We'll fly you and a friend from any major capital city in Australia to Melbourne and take you on an action packed day-trip through the studios behind 'Transformers' "…
  • "...it's actually a pretty good game; it is that rarest of properties, which overcomes the gravitic suck of its license to provide the player with a satisfyingly destructive experience."
  • More additions in my folio redesign. I'm done with creatures (for now) and on to environments. will post in exhibition section for crits etc.
  • Everyone's favorite Tasmanian Tiger returns to take back the Outback this fall in TY the Tasmanian Tiger? 2, Electronic Arts (NASDAQ: ERTS) announced today. Set in the Outback of Australia, TY the Tasmanian Tiger 2 will offer platform gamers a huge open environment to explore by foot and vehicle. This time around TY is equipped with an arsenal of 21 upgradeable boomerangs, including the Lasharang, Kaboomarang, and Megarang. In addition, the game will feature five different "Mech units" to help…
  • It's a rather small blurb but it's worth mentioning that John Passfield's Industry Musings has been given a plug on the Sydney Morning Herald website... "It's not often you get to see how the video-game industry works from the inside, but the co-owner of Brisbane-based Krome Studios, John Passfield, has seen fit to share his inside knowledge of game development here. The centrepiece of the site is his web diary of industry musings where he candidly discusses the latest industry trends."
  • Anonymous
    Another LudumDare 48 Hour Game programming competition will be starting soon. Join the other 250+ entrants for a weekend of madly coding, pixeling, and spluttering into microphones. Prove your mad skills and have a laugh with others on irc posting pics of their work in progress. Theme voting is entering the final stages, Sign In to enter the contest and choose from the game themes. ps. starting time in australia is around 12pm saturday april 17th AEST.
  • The Ghost Master website reports the sad news that developer Sick Puppies has closed their doors. Why is this relevent news here? Well, I've been following Ghost Master ever since I found out that the person running the show at Sick Puppies is none other than Gregg Barnett. Gregg, as you might know, worked in the early days of the Australian game industry for Beam Software (now known as Atari Melbourne House). At Beam, he created some great game classics like The Way of the Exploding Fist (1985…
  • Voodoo Extreme are chatting with Ed Orman - lead designer, Micheal Johnston - multiplayer designer and Rowan Wyborn - lead programmer at Irrational Games' Canberra Studio to learn more about Tribes: Vengence.
  • Anonymous
    Submitted by Mr. Snrub "Ubisoft has today announced that it will release The Dukes of Hazzard: Return of the General Lee for the PlayStation 2 and the Xbox in October. The TV show-inspired title, which is currently in development at Australia-based Ratbag, is described a humorous action racing game that will combine a mission-based adventure with arena-style driving."