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  • Posted by Koda Landers
    Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
  • Posted by Koda Landers
    This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
  • Posted by Koda Landers
    Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way. 
  • Ubisoft have prepared local tv ads for Splinter Cell: Pandora Tomorrow, but unfortunately forgot to include the CD-keys for the PC version of the Australian release. Whoops! Follow the link below to find out what to do if you're the unfortunate purchaser of the title.
  • Gamespot's hands-on preview at Tribes: Vengeance at the GDC 2004. Irrational senior designer Michael Johnston about multiplayer action in the world of Tribes: Vengeance.
  • Lead Designer Steve Fawkner describes the advances to the core systems in Infinite Interactive's strategy offering.
  • currently re(x3)doing my illustration folio. Aiming to get it looking more 'professional concept artist' and less... stinky! ... no I mean less aimless illustrator ...less whatever it was! So fingers crossed this is latest work is on the right track.
  • BigWorld Pty Ltd, the developer of the award-winning BigWorld? Technology, is pleased to announce the licensing of the world's most advanced MMOG development middleware to French developer, Farlan Entertainment. Farlan Entertainment chose the BigWorld? Technology to develop Dark and Light, a next generation 3D fantasy MMORPG that promises to be ?The Largest Massively Multiplayer Online Roleplaying Game? you've ever seen?. Dark and Light makes use of BigWorld's dynamic server infrastructure to…
  • BigWorld Pty Ltd, the developer of the award-winning BigWorld? Technology, is pleased to announce the licensing of the world's most advanced MMOG development package to Korean developer, Joy City Entertainment. Joy City Entertainment is keeping their project under wraps for the moment, although it promises to live up to the ?Truly Massive? BigWorld reputation! BigWorld? Technology is a customisable Massively Multiplayer Online Game middleware created by Australia's Micro Fort? Pty Ltd, and has…
  • Anonymous
  • Flight of the Amazon Queen is one of those feats that you hardly read about often enough. It was a graphic point-and-click adventure title that held up in quality to the games produced by the larger and genre dominating studios of Lucasarts and Sierra, yet was developed by only 3 people from Australia. The team from Queensland was called Interactive Binary Illusions (although I'm sure they were called Gee Whiz Entertainment when they made FOTAQ? I remember reading a UK Games mag that mentioned…
  • Binh has posted some details on the expected schedules for the Independant Game Developers Conference!! There are three main rooms that will be used for the conference. -Room 1 is a large hall suitable for up to 200 people and will be used for lectures and discussion panels. -Room 2 is a small room suitable for up to 20 people and will be used for specific skill development workshops. If you wish to attend these sessions you will have to sign up for it beforehand. -Room 3 is a medium size hall…
  • BigWorld Pty Ltd, the developer of the award-winning BigWorld? Technology, is pleased to announce their attendance at the upcoming US Games Developers Conference in March this year. GDC is one of the premier games industry conferences and attracts delegates and exhibitors from all over the world. Held at the San Jos? Convention Centre in California, the conference runs from 22-26 March, and will feature more than 200 international gaming names, including Sony and Microsoft Xbox. BigWorldTM…