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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Lead Designer Steve Fawkner describes the advances to the core systems in Infinite Interactive's strategy offering.
  • currently re(x3)doing my illustration folio. Aiming to get it looking more 'professional concept artist' and less... stinky! ... no I mean less aimless illustrator ...less whatever it was! So fingers crossed this is latest work is on the right track.
  • BigWorld Pty Ltd, the developer of the award-winning BigWorld? Technology, is pleased to announce the licensing of the world's most advanced MMOG development middleware to French developer, Farlan Entertainment. Farlan Entertainment chose the BigWorld? Technology to develop Dark and Light, a next generation 3D fantasy MMORPG that promises to be ?The Largest Massively Multiplayer Online Roleplaying Game? you've ever seen?. Dark and Light makes use of BigWorld's dynamic server infrastructure to…
  • BigWorld Pty Ltd, the developer of the award-winning BigWorld? Technology, is pleased to announce the licensing of the world's most advanced MMOG development package to Korean developer, Joy City Entertainment. Joy City Entertainment is keeping their project under wraps for the moment, although it promises to live up to the ?Truly Massive? BigWorld reputation! BigWorld? Technology is a customisable Massively Multiplayer Online Game middleware created by Australia's Micro Fort? Pty Ltd, and has…
  • Anonymous
  • Flight of the Amazon Queen is one of those feats that you hardly read about often enough. It was a graphic point-and-click adventure title that held up in quality to the games produced by the larger and genre dominating studios of Lucasarts and Sierra, yet was developed by only 3 people from Australia. The team from Queensland was called Interactive Binary Illusions (although I'm sure they were called Gee Whiz Entertainment when they made FOTAQ? I remember reading a UK Games mag that mentioned…
  • Binh has posted some details on the expected schedules for the Independant Game Developers Conference!! There are three main rooms that will be used for the conference. -Room 1 is a large hall suitable for up to 200 people and will be used for lectures and discussion panels. -Room 2 is a small room suitable for up to 20 people and will be used for specific skill development workshops. If you wish to attend these sessions you will have to sign up for it beforehand. -Room 3 is a medium size hall…
  • BigWorld Pty Ltd, the developer of the award-winning BigWorld? Technology, is pleased to announce their attendance at the upcoming US Games Developers Conference in March this year. GDC is one of the premier games industry conferences and attracts delegates and exhibitors from all over the world. Held at the San Jos? Convention Centre in California, the conference runs from 22-26 March, and will feature more than 200 international gaming names, including Sony and Microsoft Xbox. BigWorldTM…
  • Anonymous
    Submitted by Saxon Shirley on behalf of Alias Systems, makers of Maya. MAYA ? AT GDC 2004 Celebrate Alias ? Innovation You are cordially invited to join the executive team at Alias for a Pre-GDC mixer. Help Alias celebrate Maya's 3rd Front Line Award in 5 Years, from Game Developer Magazine. Join us Tuesday, March 23rd, 2004 Hotel De Anza - Palm Court Terrace 233 W. Santa Clara Street San Jose, CA 95113 5:30PM - 8:30PM Please RSVP by March 19th with the names and email addresses of those…
  • 3rd in my series of roadster concepts- Overall theme of this personal project was to explore design variations within a roadster format. This addition to the series was created entirely in Photoshop (except the mags, I admit I appropriated them.)