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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Are you a South Australian... - games designer or developer - digital artist or animator - digital media professional/production house - traditional media professional in partnership with one of the above or - online games enthusiast with a great idea for an innovative online game? If so, we want you! In 2004, the South Australian Film Corporation is granting five outstanding production teams up to $40,000 each to produce a unique and engaging game for the ABC Game On site. Successful…
  • Binh has posted in the forum... Hi everyone! The second Melbourne Game Developers Meeting is on tomorrow night at Tue 8PM Blue Train Cafe Southgate Landing, South Melbourne For more details please visit gamedev.meetup.com. Everyone is welcome to come. I think it is also a good idea to bring along some of your work to share and discuss. I'll be bringing along some my project. I'll also bring the events schedule for Free Play - The Australian Independent Game Developer's Conference to get some…
  • Just a quick post to tell you that John Passfield from Krome Studios has moved his Game Musings onto Livejournal, and you can see his latest update by clicking the link below.
  • The latest sketches from my sketch book, With a bit of colour added. Will post them to the exhibition section too for comments :)
  • Entry to Free Play is a great deal with 3-day packages at $30 full, $20 tertiary student, and $10 for secondary students. 1-day passes are $18/$12/$7. Free entry will be given to speakers, conference volunteers, press and special circumstances. We are also excited to announce our Travel Subsidy Scheme, whereby interstate visitors with something to contribute to the conference can receive a travel allowance. The subsidies are: ACT/NSW/SA $200, QLD/TAS$300, WA/NT $400, Regional Victoria $50.…
  • Infinite Interactive have the fourth installment up on their Warlords Battlecry III Developer Diary. In this installment, Janeen Fawkner writes in detail about her role as a Producer for Infinite Interactive... "I have been in games production for about five years - first as an Assistant Producer, and now as a full Producer, but I have been involved in games for about 15 years. For the first 10, I was a part-time tester while I worked as a statistician, then later a full-time level designer and…
  • Just a reminder that the locally made 22-minute clay-animation "HARVIE KRUMPET" film which won the Academy Award for Best Short Film (Animated) is on SBS tonight! Tune your televisions to SBS at 9pm!!
  • The official websites for Transformers went online over the last few days: Official Game Site: http://www.atari.com/transformers/ Atari Australia : http://www.atari.com.au/product/?action=view&id=1506 Atari USA : http://www.us.atari.com/games/transformers_ps2_acta/ Heaps of screenshots and the new trailer are all up there - but here's a link to the zipped version of the main trailer at the Aussie site: http://gnforums.planet.net.au/DEMO/Transformers/Transformers_trailer1_high.zip Enjoy!…
  • We haven't heard much from local Sydney developer Tasman Studios since, well, they were inducted to our database long ago, so it's great to hear that they're still around and doing some interesting work. Palgn.com has an interview with Marty Wells from Tasman Studios about their current projects and Australian game development... "On home soil, I really want to applaud the effort and expense the AIE has gone to in running the AGDC. I think it will continue to serve as a rallying point for our…
  • BigWorld Pty Ltd, the developer of the award-winning BigWorld" Technology, is pleased to announce the licensing of the world's most advanced Massively Multiplayer Online Game (MMOG) development package to Chinese Internet Technology company, NetEase.com. BigWorld" Technology is a customisable MMOG middleware created by Australia's Micro Fort? Pty Ltd, and has been described by Microsoft as 'the most advanced and comprehensive solution that has ever been offered for massively multiplayer game…