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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Glen Fiedler, known in our forums as Gaffer, has written a developer diary for IGN on Tribes: Vengeance. Glen is the senior programmer for Irrational Games and writes about his involvment in the project, from content management systems and building scripts, to the heavy stuff like movement physics. "We have a physical model of movement that allows us to satisfy both new and veteran players, and its now just a case of tuning it and iteratively improving it until we ship. By applying a smart…
  • Hyperfocal Design is a digital art production company based in Adelaide, South Australia. They offer high quality, high resolution textures to a wide variety of customers, ranging from computer game developers to architects and film/tv studios. They're generously offering a texture set called Hyperfocal Skies which has a value of $179 US as a prize for the Sumea modeller challenge #5!! Hyperfocal Skies features hemispherical and 360? sky textures at resolutions previously unachievable without…
  • Anonymous
    Submitted by Beau Barnett After advertising fo GBA programmers a few months back we decided 2 give everyone a second chance if they did not apply the first time.!! Again GBA programmers are wanted with solid experience, ( we are looking for 3 -4 programmers and a 2D/3D artist) also project lead experience on any gameboy platform is a plus. You know if you have the right stuff otherwise you would not be looking here now, would you!.... Oceanic Studio's is a small self funded dev company so if…
  • Irrational's Ed Orman, Lead Designer, Michael Johnston, Senior Designer, and Tony Oakden, Producer are together for an interview with Warcry.com about Tribes Vengeance.
  • Just a reminder to our entrants that the Sumea Modeller Challenge #5 is at the halfway point of the competition! If you haven't finalised your concepts by now, you better get on moving! As you know, the challenge is sponsored by the great people over at Bullant Studios who are generously offering a WACOM INTUOS II 6x8" (USB) tablet, along with Discreet with some very cool merchandise (you can find out what's on offer by clicking here!). Entries close on the 1st of April, next month! You can…
  • Congratulations Harvie Krumpet ! Film Victoria is pleased to congratulate celebrated Victorian filmmaker Adam Elliot, and producer Melanie Coombes on their stunning win today of the Academy Award for Best Short Film (Animated) for their 22-minute clay-animation film HARVIE KRUMPET. Produced in Melbourne by Melodrama Pictures, with assistance from Film Victoria, the Australian Film Commission and SBS Independent, HARVIE KRUMPET is a poignant tale about an ordinary man seemingly cursed with…
  • Date: 2 - 4 December 2004 Venue: Melbourne Convention Centre, Australia www.agdc.com.au Description The Australian Game Developers Conference (AGDC) is Australia's leading forum where industry professionals gather to discuss the latest in cutting edge technology and the changing face of the game development industry. The conference will be a mixture of keynotes, technical panels and tutorials, highlighting industry leaders from game design, development, publishing and platforms. Breakout…
  • A rare chance to meet with one of Australia's leading 3D artists and 3ds max Gurus. David King will demonstrate the tricks and tips of the recently released 3ds max 6 Software, and highlight future developments for potential Game Development Artists. Where: Academy of Interactive Entertainment E Block, Canberra Technology Park Phillip Ave, WATSON ACT When: Thursday 26th February, 2004 (TOMORROW!!) 5.30pm for 6.00pm RSVP: Matt Wheatley PH: 6162 5131 E-mail: mattw@aie.act.edu.au Stay on for a…
  • Ugo has an extensive coverage of Atari Melbourne House's Transformers Aramada game with an interview with Jonathan Chmura, producer at Atari Studios Beverly (where he reveals that there are plans for a sequel!), along with another interview with Mark Coombes, producer at Atari's Melbourne House. There are some huge end-of-level bosses revealed ingame, and I'm curious as to how Unicron will appear. If you've never seen the movie, Unicron happens to be an enormous planet-size transforming bad guy…
  • Sydney, Australia - February 25, 2005 - Home Entertainment Suppliers Pty Ltd (HES) announced today the development of "Rugby League 2" for PlayStation2 and PC. The game follows on from the highly successful 2003 release "Rugby League", which debuted in Australasian charts at number one. Building on the powerful game engine that was embraced by both gamers and people passionate about Rugby League, the game developer Sidhe Interactive has spent over 12 months creating a brand new sequel, packed…