For the first time in Australia, cash flow support has been provided by a State Government agency, for the development of electronic games.
Film Victoria has provided local game developer IR Gurus Interactive Australia Pty Ltd with a Cash Flow Facility advance of almost $1.5 million for the development of the electronic games, AFL Live Premiership Edition, and AFL 2005.
For the full details, please click the link below.
Game development studio Sidhe Interactive announced today it has secured a government research grant from Technology New Zealand to assist in developing for upcoming handheld gaming device, the Sony PlayStation? Portable (PSP).
Tyrone McAuley, Technical Director at Sidhe, commented, ?The Technology NZ funding complements our own significant investment, allowing us to accelerate our research programme for this exciting new platform?.
Industry analysts are predicting a strong debut for the…
"In a world first, the Victorian Government decided last year to grease the wheels of the state's game development industry by striking a $250,000 deal with Sony, and later Microsoft's Xbox, to provide free access to a dozen of the company's highly prized and expensive development kits.
The idea was to help local games companies turn ideas into action.
Less than a year down the track, a multi-million dollar deal has been struck between Melbourne-based games outfits IR Gurus and thatgame and a…
Our good friend Tim Richards over at www.gamenews.com.au has updated his website with a very nice new design! He's also running a small competition with a prize, so be sure to visit the website for more details. Click this way!
Tim is also the editor for the GDAA newsletter, and issue 7 January Edition has just been released (there are some faces and mentions to familiar names on Sumea too), so make sure you subscribe to it if you haven't already!
This is a forum post from BinhNguyen inviting all Melbourne developers to come and meetup!...
Hi,
I'm part of the group organising the Independent Games Conference and I'd like to invite people in Melbourne to come to International Game Developers Meetup Day.
This is seperate from the conference but will be a great place to discuss game development and I'd welcome any comments for the upcoming conference.
The meeting is monthly and the first is on
Babble Cafe,
4B Izett St Prahran, Melbourne…
Yusuf Pisan teaches a game development related course at the University of Technology, Sydney, and has an interesting blog entry touching on the number of graduates vs the number of game developer companies that can absorb them..
"OK, so there are a few companies... Not so many! Now do your sums on how many new students leave universities in Sydney that want to one of those positions. Add graduates from outside of Sydney to that. Add specialised schools such as AIE, AIT, etc. Add the number of…
Nocturnal has just announced the release of the Spanish version of Catapult v1.32b, which includes a full Spanish users guide (200+ pages). A French release is also expected shortly.
Progress on their internally developed title for the Gameboy Advance (working title "GamesPack#1") has just hit 50%. The title should be unveiled to the public in early March.
Nocturnal will be fully supporting the Independent Game Developers Conference.
Some great news for our modeller challengers, as I have just received a generous package from Discreet today to be used as prizes for the Sumea Challenge! The prizes for Sumea Challenge #5 will be as follows:
1st prize:
WACOM INTUOS II 6x8" (USB) tablet - Sponsored by Bullant Studios!
Discreet Alluminium water bottle (these are really cool, btw.. robust, metal, and shiny )
Discreet T-shirt (choice of two different types)
2nd Prize:
Texture set from Hyperfocal Design called Hyperfocal Skies.…
John Passfield has another game musings up on his website! Game Musing's #6 is definately a topic that a lot of you would be interested in. It's an encouraging nudge for local garage game developers who might think their days are numbered, when the truth is you have so much more opportunities than John and his crew had way back over a decade ago!...
"And what better time than now to get started in making these games! When Steve Stamatiadis, Rob Crane, Tony Ball and I wrote Halloween Harry in…
Rapidly growing Melbourne based developer (40 plus and counting), has openings for experienced and junior programming and art positions. Join a experienced team with multiple contracts. More details at www.antjuice.com