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  • Posted by Koda Landers
    Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
  • Posted by Koda Landers
    This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
  • Posted by Koda Landers
    Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way. 
  • Sketches examining a roman/greek style guard. This work in progress has been posted in the Exhibition section for comments/crits. ...I will get onto an avitar soon!
  • Hemiware have announced Serenity v0.75. The Serenity Engine is a suite of libraries and tools that provide the complete solution for game development on PlayStation?2 and PC. The details of the update can be read in the Hemiware forum here. You can download the trial version of Serenity from their website at www.hemiware.com/downloads.htm !
  • Wellington, NZ ? January 9, 2004. ? Amongst strong competition, New Zealand developed videogame "Rugby League" has been the top selling game title in Australasia for the past 4 weeks since its release on December 12, 2003. "We are very pleased with the success of the game", said Mario Wynands, Managing Director of Sidhe Interactive, the game development studio behind the title. "Very strong competing products were introduced onto the market during the Christmas season, but we took the number 1…
  • Anonymous
    "GameBiz has lots of first hand footage and material from the AGDC (Australian Gaming Developers Conference), if you're interested in seeing where the gaming industry is going to head in the next few years." What makes the AGDC so important to the Australian gaming development and publishing industry is the opportunity for independent developers to showcase their talent, to progress into career paths and publishing agreements with studios in Australia and internationally. The AGDC gives the…
  • Next Wave Independent Game Developers' Conference - Melbourne 2004 The conference will be held from the Friday 21st to Sunday 23rd of May this year at a venue in inner city Melbourne as part of the Next Wave Festival. The conference is designed to cater for indy and DIY game developers, game modders and mappers, creatively frustrated professionals, game development students, animators, and new media artists from every state in Australia. The aim of the conference is to bring together these…
  • Discreet is looking for submissions from our users for our game developers show reel for GDC in San Jose.. follow this link for more info or email peter.moxom@discreet.com for more info www.discreet.com/events/gdc2004/submissions.html Submissions close 23rd Feb
  • Post mortems on games are a great read, especially when they're from local game developers. RPGVault have one such article on the recently released Warlords IV: Heroes of Etheria, by Melbourne's Infinite Interactive. It's written by lead designer, Steve Fawkner, and it's a great insight into the aims, achievements, and lessons learnt on the development of Walords IV. Read it at RPGVault!
  • sketches in progress. Still needs some technical design aspects addressed (thanks for the feed back folks)
  • I have been sketching some quadruped vehicles recentily (a topic that I have not had a lot of practice with.) I am also experimenting with colouring techniques > Aiming for a fast technique that helps to describe the forms/volumes, and matches my sketchy pencil work. I might submit this image in the forum too as I would appreciate feedback/crit's.
  • You can hide under the bed for only so long... It has been quite some time since I last shared my illustration work with a audience! This one was done for the 2D quick activities. I have been getting into character sketches recentily and have started experimenting with adding colour to sketches with photoshop.