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  • Posted by Koda Landers
    Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
  • Posted by Koda Landers
    This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
  • Posted by Koda Landers
    Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way. 
  • Only 8 days to go! Places are filling fast. Register now to avoid disappointment. Pre-registrations close Sunday 16 November 2003. Avoid delays on site, register now at www.agdc.com.au Win a copy of 3D Studio Max 6 with Character Studio from Discreet! This year all 1 and 3 day delegates have the opportunity to win a copy of 3D Studio Max 6 with Character Studio, simply by voting for their favourite unsigned games. Nominations have closed for the 2003 Game Developers Awards. Make sure that you…
  • Had some more time to finish of the car. Am looking at putting it in a scene in the future. If you have any crits of comments, let me know josh@3dnutta.com
  • Jacana's got a great opportunity to interview Phil Harrisson at the AGDC for Sumea!! Phil is Senior Vice President of Research and Development for Sony Computer Entertainment Europe.. If you have any questions you're dying to know from Sony (general or developer related), please post them here, and I'm sure Jacana will put it on her list!
  • IGN has an interview with Infinite Interactive president Steve Fawkner on Warlords Battlecry III, covering the story, and in detail, certain of the aspects on the new races the game will have. You'll get a glimpse of some new art as well (although links to the larger versions seem broken), so check it out! In other Infinite Interactive news, Action Trip has a review of the recently released Warlords IV: Heroes of Etheria.. Read it here! Gamespy has a review also! Firingsquad Review!
  • Gamers Pulse has an interview with Ed Orman (Lead Designer) and Tony Oakden (Producer) at Irrational Games on their FPS shooter, Tribes: Vengeance. An assortment of questions answered like why they went with the Unreal warfare engine, and also an update on the progress of game... "TO: We are about two thirds of the way through development. We are almost at the stage where we have all the missions for the single player campaign in first pass form and all the core gameplay systems are in place.…
  • I was wandering around at Steve Stamatiadis's journal (Steve is the Creative Director and co-owner over at Krome), and found this bit of excellant news on Krome Studios... "Ty the Tasmanian Tiger is now available as a Playstation Greatest Hits title with the new box and all. So not only did I get to make a console platform game after years of trying it's also amongst the best sellers on PS2. I'd like to take the time to thanks all the people involved at EA and all the TY team at krome for…
  • Gamespy has a review of Top Gear Rally, a Gameboy Advance racing title by Melbourne developers Tantalus... "The combination of a polygonal course and superbly rendered car sprites (running with no noticeable slowdown) make this an excellent example of the GBA's capabilities. ... Top Gear is certainly one of the best racing titles for the system...." Gamespy gives Top Gear Rally four out of five stars, and you can read the interview by clicking here.
  • We have added local outfit, Virtual Mechanix, to our growing list of developer services. Virtual Mechanix specialises in supplying accurate, highly optimised, fully textured 3D vehicle models for the interactive games industry. From their website: Established in March 2001, Virtual Mechanix grew from a longtime passion for motor sports, modeling 3D cars, and interactive driving games. As art assets for games continue to escalate with advances in PC and console technology, we've realised an ever…
  • John Gaeta, Academy Award-winning visual effects supervisor of The Matrix, will go behind the creation of more than 2000 VFX shots for The Matrix Reloaded and The Matrix Revolutions in a unique half-day seminar now added to the AEAF program. Alongside Eon Entertainment VFX Supervisors John Desjardin and Dan Glass, Gaeta will explore how the stunning sequels were created across four years and produced simultaneously. The presentations will track the entire process that began with a year of…
  • This full fee course covers advanced programming features of the ANSI C++ standard such as throw-catch, operator overloading, advanced streams, function pointers, singletons,?partial class templating, function objects, STL usage, locales, mutable keywords?and wrappers. The course will also emphasize aspects of C++ coding important to the games industry such as profiling code usage, debugging facilities in the IDE, coding efficiency and preventing memory leaks. The course consists of an…