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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Nominations are Now Open for the 2003 Australian Game Developers Awards (AGD) Who Can Nominate? Nominations are now open to Australian and New Zealand residents. What do the Winners Receive? The winner (individual or team) of each category will receive Discreet 3D Studio Max 6 with Character Studio valued at approximately $9,000 each. When do nominations Close? 01 November 2003 New Award Categories Award for Best Unsigned Game (Professional) For more Information click here Award for Best…
  • Australia's First Electronic Games Academic Summit Thursday, 20 November 2003 Melbourne Convention Centre, Australia The Australian Game Developers Conference is proud to present the inaugural Playing with our Minds Australia's First Electronic Games Academic Summit on Thursday 20 November 2003 at the Melbourne Convention Centre, Australia. Come along and share your opinions on video game theory, the impact of interactive technology on Australian society and hear Jason Della Rocca, Program…
  • Anonymous
    we have just released a new version of GoJoe PoGo V1.2. more info and can be found at www.dimsdale-kreozot.com/GoJoe
  • www.smh.com.au has an article on Tantalus and their successful porting niche. It tells how Tantalus scored the job for the Unreal II port on the Xbox, how they approach game ports, and also a bit of history on other ports done by Tantalus over the years.. "Unreal II conversion lead programmer Stephen Bennett, ... says the first thing he does when considering a conversion is to "trim the fat". Original code, especially for the PC, is often hurried out the door and is far from optimal, he says."…
  • "Noise on screen" is a series profiling innovative screen based works by young Australian media makers. Documentaries, digital films, video art, video clips, interactive games, animations, and motion graphics! Fridays at 11:30pm and Saturdays at 11am on ABC TV throughout October!
  • A whole bunch of Valve's source code seems to have been stolen, including Half Life 2. The forum thread with the pics in question. "Inside you'll find what is at the time of writing, over 600 heated posts regarding the legitimacy of a leaked "Half-Life 2 source code", a thread that has reached nearly 60,000 views. A huge number of people now have their hands on this code, there is clearly no doubt that this code actually exists, the doubt lies in what it is, exactly....." And from the forum…
  • Yusuf posted this in the forum, and I think it's definately worth pasting here... We (a bunch of academics or is it a school of academic :-) are considering organising a one day research workshop on computer games in Sydney in February 2004. The workshop will have a computer science/artificial intelligence focus with topics ranging from using games in teaching, teaching games design and programming, new techniques that can be used in games, games as simulation environments, exploring…
  • Anonymous
    I received an email from Evelyn Richardson, Executive Director for the Game Developers' Association of Australia, and she told me about a Women In Development luncheon that will be held on the Saturday during AGDC. I checked the AGDC website and saw no details on the luncheon, so I sent off an email to Pon Chaleune, AGDC & Events Manager. She said that their website admin has been unwell but the site should be updated in the next few weeks to include the luncheon. From what I understood…
  • David Giles, Head of School at the Academy of Interactive Entertainment (AIE) Melbourne has passed on the news that details of the course on offer at the Melbourne campus has just been put up on the AIE Melbourne website. You can find information on the pre-requisites, course overview, components of the arts and programming streams, along with the costs on the website. Click here to jump onto the AIE Melbourne website.
  • Gamebanshee have an interview up on their site with Steve Fawkner of Infinite Interactive about Warlords IV. You'll find questions answered about Warlord's design goals, races, maps, and combat, among other things.. "Steve: The best thing about Warlords IV is that it is quite different from the other turn-based strategy games out there. The nicely-paced STS combat and persistent Warlords are something that nobody has really done in a TBS yet. We?ve all been working on it very hard for the last…