Gamespy has coverage of Atari Editor's Day 2003, where Atari show off all the games they're working on. One of the titles shown is Atari Melbourne House's Transformers Armada: Prelude to Energon...
"Though the game is several months away, the graphics I saw were looking most excellent.... Transformers Armada is on its way to become a solid thinking-man's action game... If the developers can design the levels and make use of the Mini-cons in such a manner, this could be the greatest Transformers…
AUSTRALIAN EFFECTS AND ANIMATION FESTIVAL
7-10 December, 2003, Sydney Convention Centre, Darling Harbour
Organisers of the Australian Effects and Animation Festival are now accepting entries into the AEAF Awards to coincide with the December conference in Sydney, Australia.
The AEAF Awards are designed to reward innovation and expertise in digital content creation for film, television, games and the web. You can enter as many individual entries as you wish, as long as they've been completed…
IGN has a developer diary with Irrational's programmers, written by David Beswick from the Canberra studio. It has a nice run through on the roles and tasks the programmers have there, along with some behind the scenes on theTribes: Vengeance title as well. Click here to read the article.
Just noticed on theadvertiser.news.com.au a little snippet of news on Ratbag..
"...computer games developer Ratbag are among eight SA companies on the latest Deloitte survey of Australia's 50 fastest-growing technology companies."
Read it here.
Catapult V1.31b will be released in a few weeks. Core new features include :
- networked project repository support (i.e. remote update and commit).
- new level editor & level functionality.
- new palette processor functionality.
- new sound editor.
- additional 3D support (matrix & vector types added).
- latest GBA engine supports levels, 3D functionality andl sound/music
playback.
See Nocturnal's website for more details :
http://www.Nocturnal-Central.com
Gamebiz.com.au has an interview with Mario Wynands about Rugby League, the widely anticipated game from New Zealand's Sidhe Interactive. There's some interesting information about gameplay features, and game modes in the interview. Rugby League will also cover all the 2003 NRL players and their physical appearance as well!
"League fans have waited 7 years for a videogame that truly captures the essence of the sport - "Rugby League" is that game." - Mario
Head on over to Gamebiz.com.au for the…
It may have come out over a year ago, but there's a new review of World of Outlaws Sprint Cars and Dirt Track Racing 2 over at TheAdvertiser.com.au..
"DEVELOPED by Adelaide's own Ratbag, both these games have already been released in the home of dirt-track racing, the US, and are soon to appear on shelves in Australia. Since its breakthrough game Powerslide was released to critical acclaim in 1998, Ratbag has proven itself to be the master of simulating dirt-racing tracks. Dirt Track Racing 2…
The Australian Effects & Animation Festival
December 7-10, 2003 - Sydney Convention Centre, Darling Harbour
The Festival will feature presentations by Pixar's Brian Green, the CG Character Supervisor on the hugely successful.Finding Nemo and Mark Stetson, the Visual Effects Supervisor at Sony Pictures Imageworks (US).
AEAF 2003 is a unique opportunity to learn the creative and technical secrets behind the most exciting VFX and animation projects on the big screen. Don't miss out! A full…
Adrenaline Vault has a GREAT article on a new start-up in New Zealand called Binary Star. Stephen Woodward and Thomas Reimann reveal the avenues they took to get funding, finding their team, and setting up their office. There's also some very good advice in there if you're planning to go the same route.
"Binary Star is a startup video game development studio, based in Auckland New Zealand. We are currently 18 months into the full development cycle of our first title. This article will cover…
Switchblade has a great opportunity to get some development action happening..
I have some strong contacts inside an engine company based in Singapore. I've been helping them out quite extensively in building their business and they are looking to return the favour now that they are established. They have given me until Christmas to form a team, design a game, and create a demo. If they like the demo and they see that the team works well together, they will fund a small-scale development of…