Jacana wrote this in the forum...
I am looking for students ? artist & programmer ? who would be willing to speak for a student panel at the AGDC. This panel will be run during the Saturday education track.
The idea I have for the panel is a place to discuss not only what you do and where you want to go but factors like more funding to help students, what could be changed to help future students, areas in curriculum's that could be changed, etc.
The panel has been proposed to have 4 people…
Wellington, NZ - August 11, 2003 - The secrets behind this year's most eagerly awaited Australasian videogame - and the name of the new game - are at last being revealed with New Zealand's Stacey Jones being given a starring role.
Australian company Home Entertainment Suppliers Pty Ltd (HES) will launch "Rugby League" through its publishing arm Tru Blu Entertainment this October, and has also established a dedicated 'preview site' for those who simply can't wait until then.
Available on PS2, PC…
Submitted by Blitz
Big update at the AGDC website. Early bird registrations are now open, along with accomodation info etc.
The schedule for the three day conference is up as well, revealing a very interesting list of topics and speakers. Overseas speakers include: "the Creative Director of Eidos Interactive UK; the visionary behind Microsoft- XBOX; Publishers of Tomb Raider, SIMS, Freedom Fighters and Lord of the Rings; the Age of Mythologies Lead Designer; the developers of Nokia N-Gage and…
Adrenaline vault has an interview with Auran's Tony Hilliam., where some nice information about Trainz Railroad Simulator 2004 in is revealed, with the train sim heading towards a goods and resources managing ala Tycoon type of game. Some other tidbits on the kind of community support that TRS2004 will offer, and how the idea of Trainz all came about.. Read the article over at Adrenaline Vault.
In other Trainz news, Auran has secured a publishing agreement with Oteeva to bring Trainz 2004 to…
Submitted by Vincent Trundle
Australian Center for the Moving Image - Screen Education
GAME LOADING FORUM
www.acmi.net.au/gameloading.jsp
Australian Centre for the Moving Image - Melbourne
Monday 8 September 2003, 11am-12.30pm
MEET AWARD-WINNING CREATORS OF ANIMATIONS, GAMES AND INTERACTIVES
Leading Australian animators talk about their animations, game designs, and their careers.
TWO DISTINGUISHED SPEAKERS
-- MIKE HOLLANDS -- from Act 3 Animation (Australia's leading animation studio, www.act3…
Dimsdale & Kreozot have made a small announcement on a new title they're working on called Antonio the Strong Man. For the screenshots, and a list of what's to be expected in the game, check out the Antonio page.
Just noticed that John Passfield (co-owner of Krome Studios) has written a fourth instalment of Game Musings on his personal homepage. The subject in discussion is the Eye Toy...
"If you haven?t played with the EyeToy yet then rush out now and buy one. If you don?t own a PS2 then buy one of those at the same time. Many of the games that come with the EyeToy are riffs on old game ideas, but there are a few unique ideas. And most of the games are fairly simplistic but when combined with the…
Ok, I'm bumping this news item back up again because PC.IGN has a real hands on preview of Tribes: Vengeance, based on an early build that they got to see. Lots of new info and screenshots to be seen, just click here.
Gamers.com has a preview of Tribes: Vengeance. Well, ok, it's not so much of a preview, but it's a nice summary of what's known so far about this game by Irrational Games.
"Tribes will continue with the most surprising of developers: Irrational Games. Being developed in Irrational…
My name is Jade Warne, I am a journalist in Sydney currently researching an article on female computer game players and developers within Australia/NZ.
I am keen to find any female game players/developers who would be interested in being involved in an interview regarding their thoughts on the Australian/NZ gaming industry.
I can be contacted via email: jadewarne@hotmail.com.
There's an article over at MSNBC that takes a look at the independant games developer scene, and the kind of games they are producing...
"The approximately 1,500 teams and individuals involved with indie development are as diverse as the games themselves. Some are in the business to make it big by selling their title or talent to a major game publisher. Others, including an ever-increasing number of developers with experience in larger companies, cherish the freedom of doing what they please."…