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  • A big thanks must go to Bullant Studios who have organised the major prize for the next Sumea Modeller Challenge!!.. The winner will receive a FULL PASS to the Australian Game Developers Conference this year! The prices for entry to this years AGDC aren't up yet, but I'm sure you know this is worth quite a bit! We're currently discussing the topic of the next challenge, so if you want to keep up to date with what's happening, click here, What IS decided is that the challenge will start some…
  • Infinite Interactive have 4 new screenshots of their turn based strategy game, Warlords IV, along with another chapter of the warlords story. Check out their website at www.infinite-interactive.com
  • TribalWar.com and Vivendi Univerasal games are holding a competition for you musicians out there... "Here's a chance for the musicians among you to earn a place in Tribal lore. The Tribes: Vengeance team wants to use your original compositions for promotional videos. We're looking for five to ten great music clips 30-60 seconds in length to set the background for video clips to be shown at UVALAN and released on the web world-wide." More details about the competition at TribalWar.com.
  • Jacana posted this email in the forum... I work for Samsung Electronics' public relations company, and as Samsung is a worldwide sponsor of the upcoming World Cyber Games competition, we are looking for ways to promote gaming in the general community. One angle of this which I am particularly interested in examining (being female myself) is the lack of women in gaming and low proportion of female game developers. I am searching for: 1. Female gamers who are interested in speaking to media about…
  • Submitted by (Tim Carter) Brisbane, Australia ? July 3, 2003 ? Game developer and publisher Auran Games (www.auran.com ) today announced that it has signed a license agreement with Union Pacific Railroad (www.up.com ),one of America's leading transportation companies. The agreement allows Auran to use the Union Pacific logo and likenesses of Union Pacific locomotives in Auran?s upcoming PC-based software product Trainz? Railroad Simulator 2004. "We're thrilled that Union Pacific, the largest…
  • Zaph posted this in the forum, and it's definately newsworthy! The August 03 issue of Official Playstation Magazine (USA) has a two page preview of Transformers Armada (Atari Melbourne House) along with some new screenshots. Nice to see Aussie made games getting more and more coverage in the USA these days! So if you see it, grab a copy!!
  • Submitted by (Damian Z) Hey, have you ever wanted to play a game based on a movie without having to fork out $50-$90? Well theres this developer whos Austrlian who makes freeware games based on movies. They not the best and they dont work on a few computers that ive played them on but give em a try. The guys known as the One Man Legion and the site is www.geocities.com/thepredator8 chack it out. Damian
  • Just a note to tell you that I have added Extreme Testing to Sumea's page of developer services... "The focus of extremetesting is to provide Quality Assurance and Quality Control services for the world game development industry. Extreme Testing assists developers and publishers deliver top class games to the market by reducing the risk during the development." You can find out more about Extreme Testing over at www.extremetesting.com.au.
  • Thanks to Tim from gamenews.com.au for sending this in.. The backers of a new workshop called ENTERPRISE AUSTRALIA, to take place in November this year in Victoria, would like new media and game studios to take part. The workshop aims to equip producers with crucial business skills, and is a joint venture between the New South Wales Film and Television Office (FTO), Film Victoria, and the Australian Film Commission (AFC) in partnership with the Australian Film, Television and Radio School (…
  • Worthplaying has a two part interview with Warlords IV: Heroes of Etheria designer, Steve Fawkner. Steve reveals a bit about the SSG split, and also what to expect of the upcoming Warldords IV game. "SSG was always split into two offices, 500 miles apart. I ran the Melbourne office ? we were concentrating at first on Warlords 1-3 and then later on the Warlords Battlecry RTS games - while Warlords IV was being developed out of the Sydney office, along with Reach for the Stars and Ardennes…