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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Worthplaying has a two part interview with Warlords IV: Heroes of Etheria designer, Steve Fawkner. Steve reveals a bit about the SSG split, and also what to expect of the upcoming Warldords IV game. "SSG was always split into two offices, 500 miles apart. I ran the Melbourne office ? we were concentrating at first on Warlords 1-3 and then later on the Warlords Battlecry RTS games - while Warlords IV was being developed out of the Sydney office, along with Reach for the Stars and Ardennes…
  • Anonymous
    Submitted by (Zoot) Have you noticed that there seem to be more conferences taking place in Australia for people who write about games, censor games, and generally proclaim themselves as experts on games than there are gatherings of people who actually make games? There is of course the AGDC, which is fine as an industry conference but it doesn't cover all the kinds of game dev. related stuff that happens outside the mainstream industry (and it costs lots of $$$$ - ouch!) A few of us around the…
  • Catapult version V1.30b will be released in about a week. It has a host of new features, including full compatibility with all the display features of a GBA. The new features include : - full support for HBlank/VBlank interrupts & effects - low level memory access - support for bitmapped video modes (modes 3,4,5) - 3D primitives - blending, windowing, mosaic, rotational background support - sound effect support Find out more at the Nocturnal Entertainment website!
  • As some of you may know, Sumea was going offline sometime next week as my hosting plan runs out. The reality was that there were no funds to keep the website online anymore, all attempts at finding funding went nowhere, and it was a half hearted guess as to when it would ever really come back. The GREAT news is that Sumea isn't going down anymore now! Thankfully, the guys at Krome Studios have stepped in and will cover the costs of keeping the website for another year. I would like to express…
  • Xbox World has 10 new screenshots of AFL Live 2004, by IR Gurus. You'll also find out more about the games new features there as well. Click here to see the pictures. Xbox World also has an interview with Richard Au, Lead Porgammer on AFL Live 2004.
  • This was posted in the forum, and deserved to be on the main page.. so here it is! I am a Software Engineer who was recently laid off from Bullant Studios and I am currently working part time to support myself while I correspond with four interested programmers to establish a game development company (the team is growing rapidly). We have commercial experience developing games for all of the consoles (PS2, XBox and GameCube) as well as PC. We will probably aim to develop a technical demo to…
  • Australia.internet.com has a great two part interview with John De Margheriti, CEO of Micro Fort?. In the first part, John reveals why Micro Fort? went with Microsoft over Sony and Nintendo, and also talks about the MMOG market. The second part of the interview looks at their strategy for the future and their vision for Australia's Games Developers. "Microsoft offered the best deal to us at the time. They had a clear online strategy, were interested in our MMOG project and pay on time! The Xbox…
  • Sidhe Interactive has 6 new screenshots of their Rugby League 2004 game, which is coming out October this year. Check it out at Sidhe's website!
  • Anonymous
    Louise Dimsdale Dimsdale & Kreozot United Games Manufacture has just finished work on their latest little gem, GoJoe PoGo, a new fast paced 3D action game very much along the lines of old classics like PACMAN and Q-Bit, with a little touch of our humour thrown in for good measure. Featuring over 15 fun packed level, 6 different crazy clowns, an in-game picture Story Book, 4 different fun pumping tunes. GoJoe PoGo is great, wholesome entertainment that the whole family can enjoy any time of…
  • Click here! Gamershell also has some screenshots, along some details regarding the story and features in the game. Check it out here!