Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
Submitted by (Zoot)
Have you noticed that there seem to be more conferences taking place in Australia for people who write about games, censor games, and generally proclaim themselves as experts on games than there are gatherings of people who actually make games?
There is of course the AGDC, which is fine as an industry conference but it doesn't cover all the kinds of game dev. related stuff that happens outside the mainstream industry (and it costs lots of $$$$ - ouch!)
A few of us around the…
Catapult version V1.30b will be released in about a week. It has a host of new features, including full compatibility with all the display features of a GBA. The new features include :
- full support for HBlank/VBlank interrupts & effects
- low level memory access
- support for bitmapped video modes (modes 3,4,5)
- 3D primitives
- blending, windowing, mosaic, rotational background support
- sound effect support
Find out more at the Nocturnal Entertainment website!
As some of you may know, Sumea was going offline sometime next week as my hosting plan runs out. The reality was that there were no funds to keep the website online anymore, all attempts at finding funding went nowhere, and it was a half hearted guess as to when it would ever really come back.
The GREAT news is that Sumea isn't going down anymore now! Thankfully, the guys at Krome Studios have stepped in and will cover the costs of keeping the website for another year. I would like to express…
Xbox World has 10 new screenshots of AFL Live 2004, by IR Gurus. You'll also find out more about the games new features there as well. Click here to see the pictures.
Xbox World also has an interview with Richard Au, Lead Porgammer on AFL Live 2004.
This was posted in the forum, and deserved to be on the main page.. so here it is!
I am a Software Engineer who was recently laid off from Bullant Studios and I am currently working part time to support myself while I correspond with four interested programmers to establish a game development company (the team is growing rapidly).
We have commercial experience developing games for all of the consoles (PS2, XBox and GameCube) as well as PC.
We will probably aim to develop a technical demo to…
Australia.internet.com has a great two part interview with John De Margheriti, CEO of Micro Fort?. In the first part, John reveals why Micro Fort? went with Microsoft over Sony and Nintendo, and also talks about the MMOG market. The second part of the interview looks at their strategy for the future and their vision for Australia's Games Developers.
"Microsoft offered the best deal to us at the time. They had a clear online strategy, were interested in our MMOG project and pay on time! The Xbox…
Louise Dimsdale
Dimsdale & Kreozot United Games Manufacture has just finished work on their latest little gem, GoJoe PoGo, a new fast paced 3D action game very much along the lines of old classics like PACMAN and Q-Bit, with a little touch of our humour thrown in for good measure.
Featuring over 15 fun packed level, 6 different crazy clowns, an in-game picture Story Book, 4 different fun pumping tunes. GoJoe PoGo is great, wholesome entertainment that the whole family can enjoy any time of…
Everybody knows that our broadband situation here is pretty dismal, but maybe this article will show us how far we are behind. At the moment, we're 23rd on the global league table of broadband connectivity. Even if Telstra meets its target of getting 1 million broadband users by 2005, that placing will drop us between 30th and 40th in the world!!!
"Australia's target is so far down the world ranking it's just not true, and I'd say you were running a decade behind world leaders like Korea,"…