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  • Posted by Koda Landers
    Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
  • Posted by Koda Landers
    This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
  • Posted by Koda Landers
    Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way. 
  • Homelan Fed has an interview with Auran CEO, Greg Lane, to talk about the upcoming Trainz Railroad Simulator 2004, and also on the success of Trainz... "We're very happy with the way the fans responded to the original Trainz and we couldn?t have hoped for a more enthusiastic response from our core community. In a genre that hardly existed 3 years ago, Auran has been able to answer the dreams of thousands of train fans from around the world and we?ve really created a new software hobby." Read…
  • Playstation IGN has 8 screenshots of the sequel to Ty, the Tasmanian Tiger, called Ty: Bush Rescue from Krome Studios! You can expect from the new game.. ..a barter system that lets Ty buy new boomerangs, planned additions and changes include vehicles, upgradable weapons, plenty of new moves, and far less focus on collection. Jump on over to Playstation IGN.
  • Sertan has posted his review of SOCOM: U.S. Navy Seals, playing on a PlayStation 2 with broadband adaptor - he's definately one of the lucky few in Australia to test it out already! To find out what he thought of the game, and also of the online experience, jump to his post in the forum.
  • Playstation IGN has a preview of Ratbag's Powerslide: Slipstream, the sequel to their successful Powerslide game from 5 years ago. Some great looking pictures of the game there, and you can also download movies too. I did notice the Sydney Luna Park smily entry face in one of the pictures :) "(Powerslide: Slipstream) looks to be an impressive new racer that shows off their best talents: Great physics, super car handling, and a keen knack for finding the right balance between arcade and sim…
  • Catapult is a development system for the GameboyAdvance which runs on a PC and does not require any special hardware for development. It includes a editor, emulator, debugger, integrated toolset and custom language designed around the Gameboy hardware. It also comes with seven tutorials for beginners and a detailed 100 page users guide. Catapult can be download from Nocturnal's website and includes playable demos with source code. The latest version has the following new features : - Enhanced…
  • The Adrenaline Vault has an interesting article which focuses on the lack of original ideas and the current trends seen from the barrage of new games at the recent E3 exhibition.. "We seem to be quickly approaching a point where retail shelves offer innumerable variations of two games - retooled and retitled but nonetheless staggeringly derivative: Counter-Strike on steroids and EverQuest clones." A very interesting and thought provoking article - read it over at Action Vault. Lots of…
  • I'd like to say congratulations to Gregg Barnett and the Sick Puppies team on the release of their Ghost Master title! Gregg is, as you all would know, a fellow Aussie who's been at the games biz from 1983 at Beam/Melbourne House, and has been doing his thing for original and compelling games ever since. A true pioneer! You can find out more about Ghost Master on the official website!
  • I thought this was pretty cool. If you want to see what Shockwave3D is capable of with the Havok physics engine, then check this out... this one is especially cool!There are a few other demos in there where you can pick up objects and throw them a bit, like what you see in Half Life 2. Take a look at all the impressive demos in your browser at www.havok.com/xtra
  • This article is two weeks old, but I think it's still worth posting here. Business wire has an interesting article on Atari Melbourne House's role in helping out with Shiny's Enter the Matrix game. It also explains why Australia's games industry is a very promising one. "Australia's game industry is booming with a 30% increase in sales on last year and strong sales into the U.S. from many of the companies attending E3. Over 650 full-time artists, designers and producers are already employed…
  • Action Vault has an interview with Lead Designer Ed Orman on Tibes: Vengeance, by Irrational Games. Some of you might know him as the Lead Designer on Fallout: Tactics for Interplay/Micro Forte. There's lots of info revealed about T:V, so read the article by clicking here.