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  • Playstation IGN has a preview of Ratbag's Powerslide: Slipstream, the sequel to their successful Powerslide game from 5 years ago. Some great looking pictures of the game there, and you can also download movies too. I did notice the Sydney Luna Park smily entry face in one of the pictures :) "(Powerslide: Slipstream) looks to be an impressive new racer that shows off their best talents: Great physics, super car handling, and a keen knack for finding the right balance between arcade and sim…
  • Catapult is a development system for the GameboyAdvance which runs on a PC and does not require any special hardware for development. It includes a editor, emulator, debugger, integrated toolset and custom language designed around the Gameboy hardware. It also comes with seven tutorials for beginners and a detailed 100 page users guide. Catapult can be download from Nocturnal's website and includes playable demos with source code. The latest version has the following new features : - Enhanced…
  • The Adrenaline Vault has an interesting article which focuses on the lack of original ideas and the current trends seen from the barrage of new games at the recent E3 exhibition.. "We seem to be quickly approaching a point where retail shelves offer innumerable variations of two games - retooled and retitled but nonetheless staggeringly derivative: Counter-Strike on steroids and EverQuest clones." A very interesting and thought provoking article - read it over at Action Vault. Lots of…
  • I'd like to say congratulations to Gregg Barnett and the Sick Puppies team on the release of their Ghost Master title! Gregg is, as you all would know, a fellow Aussie who's been at the games biz from 1983 at Beam/Melbourne House, and has been doing his thing for original and compelling games ever since. A true pioneer! You can find out more about Ghost Master on the official website!
  • I thought this was pretty cool. If you want to see what Shockwave3D is capable of with the Havok physics engine, then check this out... this one is especially cool!There are a few other demos in there where you can pick up objects and throw them a bit, like what you see in Half Life 2. Take a look at all the impressive demos in your browser at www.havok.com/xtra
  • This article is two weeks old, but I think it's still worth posting here. Business wire has an interesting article on Atari Melbourne House's role in helping out with Shiny's Enter the Matrix game. It also explains why Australia's games industry is a very promising one. "Australia's game industry is booming with a 30% increase in sales on last year and strong sales into the U.S. from many of the companies attending E3. Over 650 full-time artists, designers and producers are already employed…
  • Action Vault has an interview with Lead Designer Ed Orman on Tibes: Vengeance, by Irrational Games. Some of you might know him as the Lead Designer on Fallout: Tactics for Interplay/Micro Forte. There's lots of info revealed about T:V, so read the article by clicking here.
  • Following the success of the inaugural AEAF Melbourne, we are happy to announce the dates for our major annual event AEAF Sydney: 7-10 December, 2003 Sydney Convention Centre, Darling Harbour AEAF SYDNEY 2003: EXTENDED FESTIVAL PROGRAM AEAF Sydney 2003 will feature new events including the AEAF Short Film Festival screening films from around the world and Digital Video Fest. Digital Video Fest will showcase the latest technologies and techniques in Digital Video Creation and Post Production…
  • Submitted by amckern For those of you that are interested in games design, and live in Australia, or are a Australian, then north Sydney TAFE is taking applications of interest for a games design course. Application should be sent to Nirmal Chowdhury, via email nirmal.chowdhury@tafensw.edu.au or phone, via the Northern Sydney Institute information line found in the Sydney white pages under TAFE Depending on the amount of applicants, the course will run after the July holidays, though you must…
  • There's an interesting article over at the Financial Review on the thriving Australian games industry, which also reveals some of the grip that investors and publishers have on the local developers here. Chris Mosely, previously the chief executive and founder of Blue Tongue, had this to say about the current state of the industry... "The Australian games industry is reaching critical mass. It's actually at a very important turning point right now. You need a large successful industry to bring…