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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Slashdot has an huge discussion happening on the topic of games that have immersed or affected you. There are a lot of titles mentioned in the discussion, and it's worth reading it all to see what kind of games have made an impact on people. There sure are a few ancient titles popping up too. So if you don't mind a bit of nostalgia, run through to Slashdot.
  • Here's an interesting concept. Winning a game job, Pop-Stars style!... "The competition launches with the June issue on sale in the UK from May 1, and gives the UK public the chance to win one of three jobs as a 3D animator, 3D character designer, and game-world builder. Readers are invited to submit examples of their work and enter 3D design challenges that could prove the first stepping-stone to a gaming career. The finalists will go through to a Pop Idol-style last round, with judges from…
  • By Tim Richards, from www.gamenews.com.au... Interactive Entertainment Research Company Inform, reports that data for March 2003 shows that the interactive games market outperformed February by 5% "but it was still down on year on year figures." Inform reports that the only format to suffer a fall in sales was the PC format "with shipments of its games falling by 6%" although remaining the "dominant gaming platform with a 33% market share." Inform remarks that March 2003 failed to better March…
  • Gamers.com has a tiny review of Grand Prix Challenge by Infogrames Melbourne House. The reviewer blasts GPC on the handling, but as you can see from the comments, the users have a different opinion.. :) Read the article over here.
  • Actionvault has an interview with the CEOs from 5 developers in the run for the Next Years Game competition, held by Queensland's Auran. Actionvault had this to say about it the NYG competition... "In December, Australian-based Auran Games launched an ambitious plan to seed the game developer community with its Auran Jet development engine. The vehicle for this program is the current Next Year's Game (NYG) contest, which has provided - free of charge - non-commercial copies of Auran Jet to over…
  • Anonymous
    Submitted by Cyborg_Mongoose "It's a dose of virtual reality that the Immigration Minister could probably do without: a computer game in which players try to escape from Australian detention centres has received $25,000 in federal funding." Read the Age Article here.
  • Just noticed that Bullant Studio's website has been updated. They've revealed a title they're working on calledThird Strike, which is planned for the Xbox, Playstation2, and GameCube (which they're showing off at E3 as well, South Hall 436). You get to see a character from that game on their site, so check it out by clicking here.
  • PC Games has an interview with some Irrational and Vivendi people on the Tribes: Vengeance title.. You get to find out a bit more in regards to the single player story, a little bit on multiplayer, and also the technology. There's also some cool concept art and an ingame screenshot there as well. Head on this way for the article.
  • CGChannel has some great insights into the making of The Final Flight of the Osiris. The Director of said title answers questions on the technology, tricks, and programs used to make the short film. There's plenty of great eye candy to look at too, so be sure to head on over there for a look!
  • Computer and Video games has a preview of Ghost Master, a creative and non derivative game with fellow Aussie and ex-Beam/Melbourne Houser Gregg Barnett at the helm.. "And we have to say that the way the game actually plays, in terms of pace and gameplay, is different from anything else out there at the moment. Or more accurately, it combines elements of other titles in such a way that makes it stand apart from any one genre. Playing a game that doesn't involve you shooting something, building…