Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
Tripitaka posted this news item in the forum, which I think is good news to post on the site..
"COMPUTER games enthusiasts have new heights to aspire to with Australia's first degree in computer games technology....
But the degree is far from three years of playing computer games.
Programming skills, physics, vector calculus, algorithm design and analysis, artificial intelligence, mobile computing and modelling behaviour are all in the textbooks for students enrolled in the La Trobe University…
Submitted by Kelli Hagen
The Guildhall has announced the formation of a $200,000 Founders Series scholarship fund designed to assist outstanding students enrolled in the Digital Games Guildhall at SMU. Individual scholarships within the fund will be named for game development industry icons who have been instrumental in the founding and growth of the Guildhall.
Scholarships will be awarded to students in the cohort that begins in July 2003 on a combined need and merit basis. In order to be…
The very kind people at Infogrames have decided to donate a copy of Grand Prix Challenge (PS2) to be given to the winner of the 3rd Sumea 3D challenge - due to start around mid April.
So get into the current challenge round here to brush up on your modelling skills before the next round.
Just in case you've been living under a rock the last few months:
Grand Prix Challenge is a Formula 1 racing game created right here in Australia by the talented guys at Infogrames Melbourne House. The game…
Found this piece of news on www.zgeek.com about Aussie dance music artists, Superfluid. They have released an MP3 for download which some of you might recognise from the game Knuckle Busters, by Melbourne House way back in 1986 on the C64. www.superfluid.com.au. (If you can't find the mp3 on the site, it's at http://superfluid.com.au/audio/knucklebusters.mp3 )..
The third Games Developer Association of Australia (GDAA) newsletter is out. In this issue, there's a piece on the Unsigned Games entries from the AGDC 2002, with pictures of the people and info about the games they displayed there (Hail, Melody Bars etc). Also in the newsletter is an interview with Andrew Edleston about the 'Next Year's Game' competition that Auran is having.
It's a fantastic source for local industry information and news, as well as keeping up to date with what the GDAA is up…
Pssst.. the Australian Games Developer Conference website has been updated with a new look.. It's much better set out now, I reckon! Also news is that the AGDC 2003 will be held at the Melbourne Convention Centre, Australia, on 20-23 November 2003. www.agdc.com.au
Submitted by Lorien Dunn
The Hail Audio System is now GPL.
You can get the sourcecode from http://sourceror2.tripod.com.
It works on win32 and linux (soon to be macos 10). This is an entirely scriptable (with Ruby- http://www.ruby-lang.org) 2d/3d hardware accelerated game audio engine. It uses FMod http://fmod.org, which is a game-audio API developed here in Oz.
Most of the Australian games industry has already recieved a much earlier version of this code, as I'm looking for work.
This version…
Yes, the Sumea Challenge #2 is here!! Rod Green has posted the details and deadline over in the forum..
Polycount Limit: 3000 (please make sure you state the polygon count with your final submission)
Texture: 1 x 1024 x 1024 Texture Map (alpha channel allowed)
Theme: Techno Soldier (any time period)
FINISH DATE: End of the day Friday 4th April (3 Weeks Total)
There's no better way to gloat about your abilities than winning a Sumea Challenge, so g'wan. Get movin! It'll look good for your…
It looks like Vivendi was showing off Blue Tongue's Jurassic Park: Operation Genesis game at the GDC last week.. LoadedInc did a smallw write up of it, with some pictures for you to look at. Take a look!
** Gamespy has some new PS2 pics of the game here.
An interesting article on Gamespot reveals Microsoft's plans for PC gaming with Longhorn, the next major version of Windows.. mainly:
- DirextX 9 will be the last DX release for a while
- Standards and categories for PC controllers
- ability to run Windows games directly from the CD without installation
Generally an improved gaming experience for the PC platform. Read the article over at Gamespot.