Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
A great article over at IGN details what investors look for when your game needs funding. What documents to prepare, how to negotiate, what NOT to do, and other great advice. Read it all at IGN.
Strategic Studies Group is in the news today when Ubi Soft announced a deal with Infinite Interactive to publish Warlords IV: Heroes of Etheria. It comes with the revelation that SSG has split into two companies, with Infinite Interactive taking over the Warlords series.
"Originally developed by Australian-based Strategic Studies Group, Warlords IV: Heroes of Etheria is expected to ship in Q4 of 2003. Infinite Interactive, a splinter company of SSG headed up by Steve Fawkner, creator of the…
Gamespy has a new review of World of Outlaws Sprint Cars, by Adelaide developers, Ratbag. Good comments on the believable physics, fantastic career mode, and deserving a score of 84 out of 100, but the reviewer couldn't help but feel that they've seen it all before..
"But the biggest criticism -- as well as the biggest compliment -- I can give to World of Outlaws Sprint Cars is that it's a hell of a lot like all the other racing games that Ratbag has released. It certainly accomplishes what it…
Slashdot has a thread on "What's wrong with Game Development ?", which is a discussion on a recent Gamespy article with Seamus Blackley where he "sounds off on what's wrong with the relationship between developers, publishers, and their audience.".. Slashdot musings here, and the Seamus article here.
The Herald Sun has an article with 2002 AGDC best new startpup winners, Evolution Games. They talk about Evolutions recent success with Rocket Power : Beach Bandits.
"Evolution Games, has already finished one game that sold more than 305,000 copies and gained overseas accolades. Twenty five full-time staff are working to finish another title in time to showcase at the prestigious Electronic Entertainment Expo in Los Angeles in May."
They also chat about the gaming industry and market here in…
Submitted by (Lorien Dunn- Hail sound and scripting programmer)
HAIL is a free 3D third-person muti-player melee combat game set in Ancient Rome, Egypt and Germania. It is available from http://www.fileplanet.com/files/120000/120496.shtml
HAIL was developed by the second-year Diploma of Computer Game Development students at the Academy of Interactive Entertainment.
The game was started in February 2002 and the beta version was showcased at the Australian Game Developers Conference held in…
It was by no means an easy task, but I've managed to get responses from nearly all of the winners of the 2002 Australian Games Developer Conference Awards, held last year in Melbourne!
The AGDC 2002 Award Winners by Souri, 28/2/03
2002 will definately be marked down as a very productive year for Australian game developers. Many titles released from our shores were world class in quality and of a very diverse range of game genres and entertainment platforms. Platformers/action games were…
As reported at Ausgamers, it looks like Gearbox (responsible for Half-Life: Blue Shift, Opposing Force,Tony Hawk's Pro Skater 3, Halo: PC, James Bond 007: NightFire) might be making the move down under. They are currently eyeing New Zealand... Sean Reardon ? Engine Programming, Console Software Engineering over at Gearbox had this to say in his .plan update.
"Login: seanr Name: Sean Reardon
Last login Wed Oct 9 21:10 (CDT) on pts/3 from 172.16.10.13
Plan:
Hello all.
While the rest of the team…
We knew Torus had been working on a voxel engine for the Gameboy Advance a short while ago, but they've just put out a press release with more details. I'm going to have to quote an article quoting the press release (I don't have the press release myself)..
"The team from Torus Games, responsible for producing the world's best First Person Shooter engine for Nintendo Game Boy? Advance, is now bending its amazing talents towards producing a world first ? a fast, powerful 3-D engine for the…
Member's submitted works appear on the front page first, and are gradually pushed off as newer submissions are made. Usually they appear longer in the section pages, and then after that dsiappear into the oblivian. You'd have to delve into each members profiles to search for older work. Well, I've made it easier to see all the fantastic work on the site - all the thumbnails are available for you to look at if you click on the thumbnails bar at the bottom right there. Under the thumbnails :)