Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
Rod Green posted that the Australian Games Developer Conference 2002 presentations were up on the AGDC website a short while ago, but they also have some divx video up for you to see too now!
Visit www.agdc.com.au to relive all the action and excitement from the AGDC 2002: Growth in Global Gaming. The video footage and photo gallery includes conference highlights featuring speakers, parties and presentations.
Additional speaker presentations have also been added to the schedule page: http://…
World of Outlaws Sprint Cars was released March 2002, but those Ratbag developers have just released another one called World of Outlaws Sprint Cars..
"Prepare to feel the power of World of Outlaws with 12 real-world tracks, 24 official World of Outlaws (WOO) drivers, Single race, Championship and Career modes and spectacular collisions, damage modeling and real world physics of WOO vehicles. Tear off shields in front of your visor as they get covered in mud and hurtle around the oval track at…
The conference was opened by Information and Communication Technology Minister, Marsha Thomson, who had this to say about the Victorian sector of the local games industry.
"From humble beginnings two decades ago, the Victorian computer game industry currently exports an estimated $30 million annually and employs more than 300 full-time artists, designers, producers and game developers," she said.
As part of the Game On strategy, the Victorian government plans on:
?providing up to $375,000 over…
"BigWorld Pty Ltd, Micro Forte's official licensing agent for BigWorld massively multiplayer technology today announced its Early Access Program for the highly anticipated BigWorld Technology. With over $8M and three years in development, the technology offers the world's most scalable, fault-tolerant, and customisable MMOG middleware available."
All the details here. Microforte are also at the US Games Developer Conference this year (4-8 March, at the Expo Booth #1634) if you're lucky enough…
Ty, the Tasmanian Tiger has been out for a while now, but this review is pretty new. It also happens to be one of the more detailed reviews I've encountered for Ty, so if you're interested in another opinion on Krome's aussie platformer, have a look.
As you can tell, I've redesigned the website. Everything has been changed and updated (Linkstation, Flashback sections.. everything!!). Gone are the icon roll-overs, and hopefully the site is faster to load, more easier to read, not as cluttered, and more pleasant to the eye! Even though the design of the site before was scalable for those with screen sizes under 1024 x 768, some of the pages now won't look good at 800x600 or lower.. (C'mon.. if you're a games developer, you should have a…
It's always interesting to see concept art, and Gamespy has some interesting ones to show..
"We?ve gotten our hands on some hot concept art from John Tobias? brand new Xbox-exclusive fighting game Tao Feng. In case you?re not aware, he worked on the Mortal Kombat series from its inception through the lamented fourth episode; he?s now split off and formed his own team, Studio Gigante, and this game is the first fruit of that. For now, take a gander at these distinctive characters."
Click here…
Homelanfed has a GREAT interview with Micro Forte founder, John DeMargheriti. They chat about everything, from how Micro Forte came to be, what the early days were like, and all their initiatives like the Academy of Interactive Entertainment, The Australian Games Developer Conference, and The Games Developer Association of Australia, and right through to their Bigworld Technology and the Xbox..A very interesting read!