Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
There's an interesting article on some research by an assistant professor at a US University, which could lead to limitless story possibilities, all generated by the game itself.
"The idea in my research is, let's come up with a model of what storytelling is. The computer can create an initial story for you. While you're walking around in the beginning of the story it fills in new details for you to experience later on. So that no matter what path you take, you end up sort of having a great…
Gamershell has the report that we should be expecting Blue Tongue's Jurassic Park game very soon.
"Universal Interactive, Inc today announced that Jurassic Park: Operation Genesis will be released on March 21st for PS2, Xbox and PC. Developed by Blue Tongue Software (Starship Troopers), Jurassic Park: Operation Genesis gives the player "the opportunity to run and maintain their own dinosaur theme park and also challenges them to run the gauntlet through 12 missions where the park attractions…
There has been some small discussion in the past on getting a Sumea challenge happening where anyone can participate on modelling/texturing the same character.. Well, Inglis has ignited that idea with the suggestion that we all try and model/skin an awesome character by a fantastic concept artist, Feng Zhu. So this is the Sumea challenge #1 - model and skin this character as best as you can.. post your efforts in the work-in-progress for everyone to discuss and critique!
Click here to have a…
Freedom Force, by Irrational Games, gets the editors choice for Best Strategy game of 2002, at IGNPC's Best of 2002 Awards. It also received runner up in the Biggest Surprise of 2002 category. Click here for IGN's awards.
It looks like Nintendo is finally doing SOMETHING about the fledging Gamecube sales.
"Nintendo confirmed to IGNcube today that beginning February 9 and running through May of this year, consumers who buy a GameCube for $149.99 at participating retailers will get a free game with the system courtesy of the company.
Buyers will be able to choose from four games, including: Metroid Prime, Resident Evil 0, Star Fox Adventures or Mario Party 4."
Australia desperately needs an incentive like that to…
Ooh.. Slashdot has a discussion going on, bringing forth the question "Can a small start up group compete with the big name publishers for the Multi-Player money?".. It makes for some very interesting reading, so head on over there! The article that inspired the slashdot discussion is an interview with the creators of Imperial Wars, a small independantly made web based MMPOG
Make sure you pick up a copy of Digital Media World this month, as there is a double page spread on the talks that Steve Burke (Nvidia), and David King (Microforte) did at the Australian Games Developer Conference 2002. There's some opinions bounced around on modelling and texture mapping, and also some tips as well.
Gamenation has a new review of Grand Prix Challenge on the PS2, by Infogrames Melbourne House.
"GP Challenge is one of the most exciting Formula One games to date. GP Challenge is instantly accessible for casual gamers as well as being deep enough for hardcore F1 fans. I have played a few F1 games in my time, and I believe that GP challenge has enough to satisfy even the most diehard F1 fan, yet at the same time, will appeal to just the normal gamer."
It's a highly praising review, and…
A small percentage of Sumea visitors are New Zealanders, so for those who live there that are interested in finding out more of the local industry..
"A gathering of people interested in game development is planned in Christchurch for Tuesday 21 January at 8pm. Caleb Salisbury, formerly of South African game development house Twilyt Productions, will be the host for the event. The gathering is intended to promote discussion around game development and opportunities in the Christchurch region."…
Discreet has announced that it is now shipping Character Studio 4. This latest version contains:
Quaternion-based function curves
Support for 3ds max native bones
Forearm segmentation for more realistic twisting
Integrates with 3ds max controllers
The Visual Clipboard enables more intuitive pose & track editing
Motion property analysis & visualization
A Non-linear Animation Mixer
Lock any animation down with the Animation Mixdown
Prop Retargeting (up to 3 systemic prop objects)
Sounds…