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  • Posted by Koda Landers
    Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
  • Posted by Koda Landers
    This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
  • Posted by Koda Landers
    Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way. 
  • Thanks to Lachlan for letting me know that things are definately happening over at the Australian arm of Creative Assembly. Their website is finally up, and you can find all sorts of information about them, along with guides and details if you want to work in Brisbane :) www.creative-assembly.com.au
  • Torus is making news for bringing voxel technology to the Gameboy Advance... "Torus Games, the Australian team responsible for Game Boy Advance titles such as Duke Nukem Advance, Doom II and The Invincible Iron Man has revealed that it has created a voxel engine for the GBA.... The company is currently putting this engine to use in an original motocross racer for the GBA: Moto-X." The rest of the article over at Gameboy IGN.
  • Calling all Artists! We (Blitz and I) have successfully entered into the Next Years Game competition with a game design that we both worked on since the Conference. We have a decently filled Design Document that is the core of our design, and being only programmers we require help from a few dedicated artists for this project to succeed. Therefore I am putting the call out for several artists here on sumea that would like to join our project. I would thing that we'd need about 1 or 2 Modellers…
  • As you might have noticed, I've replaced the image links under the votebox with simple text links. The images were really beginning to clutter up the look of the main page, and removing them has the added benefit of faster page loading times too. I've also made a new page called Sumea Linkstation, which will be a page full of interesting Australian game related links. So if you're working on an independant game/engine/project or have a website that's related in anyway to the Australian games…
  • It's not a new thing to have game development companies branching off to start schools for games education (Microforte and AIE have been around for a while), but the news in the US is... "Levelord, of Ritual fame, and some folks at id, and Ensemble Studios have teamed together with Southern Methodist University to create a new school for people that want to work in the video games industry." (sourced from Slashdot).. While this might not be terribly exciting news for us, the discussion over at…
  • Nocturnal Entertainment have just opened up a forum where you can discuss anything and everything regarding Nocturnal Entertainment, including Catapult, their suite of tools for Gameboy Advance development. There's even a suggestion of holding a Catapult demo competition. Definately worth checking out!
  • The relentless cycle of graphic program upgrades looks to continue later this year, with Adobe upgrading all their flagship programs, including Illustrator, After Effects 6, InDesign 3, and of course, Photoshop 8... "Specific updates will include: NTSC/PAL/HD preview choices to compliment the existing CMYK Preview, a Histogram palette, nested layer sets, and text on a path. Photoshop 8 will also include "filter layers," allowing for non-destructive image editing and manipulations, similar to…
  • We love reading about the Australian Games Developer Conference, so thanks to Ausgamers for pointing out an article over at Austnn.com.au that covers the exhibitions there from Discreet (3DS Max), to StormFX (Maya), the AIE (Hail), Qantm, Sony (P2 dev kits), Auran (Next Year's Game) and Nvidia. The lanfest gets a mention as well. Plenty of cool photos to gawk at, so hop on over there! Remember, you can find all of Sumea's AGDC news at this page, and chat about it in the forum :)
  • Maya 4.5 Personal Learning Edition has been made available at the Alias|Wavefront website. Get it here!
  • An interesting thread at CGtalk.com where the news is that it's going to be very,very hard to work gain a work visa in America. I'm sure there a lot of you who would love to work at some of the big game companies there. "Hey guys, This is from one of the discussions that happened on a mailing list that I subscribe to (DLF). A few weeks ago, US authorities changed the requirements to obtain work visas in the US due to "homeland security issues". Now the requirements are a 4 year degree, or a…