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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Discreet has announced that it is now shipping Character Studio 4. This latest version contains: Quaternion-based function curves Support for 3ds max native bones Forearm segmentation for more realistic twisting Integrates with 3ds max controllers The Visual Clipboard enables more intuitive pose & track editing Motion property analysis & visualization A Non-linear Animation Mixer Lock any animation down with the Animation Mixdown Prop Retargeting (up to 3 systemic prop objects) Sounds…
  • Thanks to Redwyre for letting me know of a Queensland games developer that wasn't on our list! "Established in February 2001, Halfbrick Studios is one of Australia's newest game development studios. Halfbrick Studios is dedicated to combining the latest technology, proven gameplay and stream lined development processes in order to produce unrivaled gaming experiences on time and under budget. Our vision is to become one of Australia's leading game development studios." Click here to jump over…
  • The awards keep coming for Irrational Games. They have just snapped up another one for Freedom Force, at the 2002 RPG Vault Awards. Outstanding Achievement in Writing Freedom Force Irrational Games Set in the 1960s during the so-called Silver Age of comics, Freedom Force successfully captured the spirit and the feel of those publications, creating a variety of superhero characters with diverse, interesting backgrounds and personal motivations, then placed them within a suitably heroic storyline…
  • There will be a competition for the best demo developed using the V1.20b version of Catapult when it is released. See http://nocturnal.proboards4.com/ or http://nocturnal-central.com for more details. There will be a cash prize for the winner and runner-up. Additionally, Nocturnal is pleased to announce they have licensed NEiM0D's NMod player for use in Catapult. It is expected V1.30b will be the first version to fully support NMod. NMod allows simultaneous playing of a 4 channel mod file and 2…
  • Gamespy has an article detailing the ten finalists, chosen from seventy three entries, to compete for the Seumas McNally Award at the The Independent Games Festival. I know there are a few local independant game developers about on this site, so to find out what kind of games and ideas other indy devs have created, check out the gamespy article!
  • "GameCube sales in Australia "glaringly underperformed" during the holiday season, according to key retailers, taking just 3 percent of the games hardware market. Figures showed that 5846 GameCube units were sold in the three weeks to December 31, compared with 84,477 Sony PlayStation 2 and 45,939 Xbox units. Local retailers and distributors are getting increasingly frustrated with Nintendo's marketing efforts." Only *3%* of the games hardware market sales!!!! Not good at all. Sourced from…
  • Discreet has announced that 3ds Max 5.1 will be available on January 16th, 2003. You'll be able to download it off www.discreet.com/support/max.
  • "With over 10,000 motion capture sequences, MOTEK offers the world's largest collection of motion capture sequences. This collection is being offered as a first tier solution for your animation projects. Easily convert your 3D motion data for use in 3D applications such as: SoftImage, FilmBox, Lightwave, Maya, and 3D Studio Max. Other formats include BVH (BioVision) and C header source code." It does require registration, but it might be a worthwhile resource to have!
  • Thanks to Lachlan for letting me know that things are definately happening over at the Australian arm of Creative Assembly. Their website is finally up, and you can find all sorts of information about them, along with guides and details if you want to work in Brisbane :) www.creative-assembly.com.au
  • Torus is making news for bringing voxel technology to the Gameboy Advance... "Torus Games, the Australian team responsible for Game Boy Advance titles such as Duke Nukem Advance, Doom II and The Invincible Iron Man has revealed that it has created a voxel engine for the GBA.... The company is currently putting this engine to use in an original motocross racer for the GBA: Moto-X." The rest of the article over at Gameboy IGN.