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  • As you might have noticed, I've replaced the image links under the votebox with simple text links. The images were really beginning to clutter up the look of the main page, and removing them has the added benefit of faster page loading times too. I've also made a new page called Sumea Linkstation, which will be a page full of interesting Australian game related links. So if you're working on an independant game/engine/project or have a website that's related in anyway to the Australian games…
  • It's not a new thing to have game development companies branching off to start schools for games education (Microforte and AIE have been around for a while), but the news in the US is... "Levelord, of Ritual fame, and some folks at id, and Ensemble Studios have teamed together with Southern Methodist University to create a new school for people that want to work in the video games industry." (sourced from Slashdot).. While this might not be terribly exciting news for us, the discussion over at…
  • Nocturnal Entertainment have just opened up a forum where you can discuss anything and everything regarding Nocturnal Entertainment, including Catapult, their suite of tools for Gameboy Advance development. There's even a suggestion of holding a Catapult demo competition. Definately worth checking out!
  • The relentless cycle of graphic program upgrades looks to continue later this year, with Adobe upgrading all their flagship programs, including Illustrator, After Effects 6, InDesign 3, and of course, Photoshop 8... "Specific updates will include: NTSC/PAL/HD preview choices to compliment the existing CMYK Preview, a Histogram palette, nested layer sets, and text on a path. Photoshop 8 will also include "filter layers," allowing for non-destructive image editing and manipulations, similar to…
  • We love reading about the Australian Games Developer Conference, so thanks to Ausgamers for pointing out an article over at Austnn.com.au that covers the exhibitions there from Discreet (3DS Max), to StormFX (Maya), the AIE (Hail), Qantm, Sony (P2 dev kits), Auran (Next Year's Game) and Nvidia. The lanfest gets a mention as well. Plenty of cool photos to gawk at, so hop on over there! Remember, you can find all of Sumea's AGDC news at this page, and chat about it in the forum :)
  • Maya 4.5 Personal Learning Edition has been made available at the Alias|Wavefront website. Get it here!
  • An interesting thread at CGtalk.com where the news is that it's going to be very,very hard to work gain a work visa in America. I'm sure there a lot of you who would love to work at some of the big game companies there. "Hey guys, This is from one of the discussions that happened on a mailing list that I subscribe to (DLF). A few weeks ago, US authorities changed the requirements to obtain work visas in the US due to "homeland security issues". Now the requirements are a 4 year degree, or a…
  • Grif is starting something exciting for you all to collaborate on! He's definately no stranger to the industry, having credits as writer/designer on Freedom Force with Irrational Games. "Just wanting to get a quick show of hands in regards to who in these parts would be both free and willing to start work on a game-based project with a bit of a difference? I know there are quite a few teams circulating around out there already, so I thought I should at least put the feelers out to see if there'…
  • Steve Stamatiadis, art director over at Krome Studios, has updated his personal website at www.spacecaptainsteve.com. You can read his journal, and see all his art there as well. Some interesting pictures from his trip to Shibuya in Japan too. Head on over there and check it out!
  • Andrew/Max_torque wrote this in the forum, and I think it warrants as news! :) Download Pax-Galactica prototype. As shown at AGDC2002... at http://www.netspeed.com.au/max_torque/ and follow links. warning! its fairly rudimentary yet. cheers, Andrew. Make sure you give him some comments in the forum!