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  • Freedom Force has been voted the "Best Story on PC" in GameSpot's Best and Worst of 2002. "Freedom Force's story is full of humorous asides, and the motivations for each of its characters, heroes and villains--told through comic-book-style cutscenes--are as true as they can possibly be to the game's colorful setting."
  • Happy New Year, folks (for tomorrow)!! New Years resolution.... uhm... eat more healthier foods... oh, and do some more art!! I only managed to do 2 cheesy untextured 3d models, and one pencil sketch this year.. How bad is that!!! For 2003, I think I'll set a goal for DOUBLE the amount of cheesy models!!
  • Calling all people who are game designers, musicians, and any other positions in the industry that doesn't fit the 2d artist/modeller/mapper/programmer category. If there's enough interest from you, I might put up a misc. section on Sumea for you to have a profile/journal as well. Give me a yay or nay at the forum.
  • There is a one day lecture planned for Adelaide (January 14, 2003), and Melbourne (January 18, 2003) that's definately aimed for the game artist. "U.S. author and animator Michele Bousquet is coming to Adelaide and Melbourne, Australia in January 2003 to present a one-day class in each city in the essentials of low-poly modeling and animation. This class will focus on the tools you need to know to create and animate characters quickly and easily. Some models are easier to animate than others:…
  • Along with my tiny review, you can also read something slightly more lengthy at Gamershell on Grand Prix Challenge, by Infogrames Melbourne House. "The overall graphical impression is quiet positive, especially because of the game's speed, since the whole thing is running fluidly at a constant rate of about 60 frames per second..... If you are after a F1 racing game that has all the official drivers and tracks in it AND plays well, Grand Prix Challenge is a good choice, concerning that an…
  • I wrote something small on Grand Prix Challenge, by Infogrames Melbourne House. Click!
  • The Australian Games Developer Conference was on a few weeks ago, and Tantalus had a press release where Tom Crago (CEO) shares some details on their GameBoy Advance titles in development, and a little on their GBA engine.. ?I really believe that our GBA technology is among the best in the world. Our CRIS 3D engine provides lifelike environments and an incredible feature set. What we?re seeing is PlayStation quality on a handheld. I don?t think anyone could have predicted this when the GBA was…
  • ..and may you all find that expensive A2 size graphics tablet, 3ghz CPU, Geforce4 Titanium, or a letter of acceptance at (insert hot games company here) under your Christmas trees this morning! Usually at this time, news is a bit slow since everybody is enjoying their holiday break, so I'm taking a little of a break too! So Merry Christmas, and have a happy and safe New Year from everyone at Sumea Launchpad! 2003 looks like another exciting year for the games industry in Australia, so I'm…
  • There's a very interesting article over at digitalgamedeveloper.com for those of you who are interested in MMORPG development.. the road to riches in that genre is certainly a hard one, and the article outlines some of the many hurdles and pitfalls a MMORPG have to get over..A very interesting read..
  • Digital Media World have put up the results of their awards held this year at the Australian Effects & Animation Festival.. Amongst the winners is Animal Logic for their rendered cinematics work on Krome's Ty, the Tasmanian Tiger.. To find out all the other results, click on here to go to DMW, and here to see some photos of the festival.