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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Ingaming.com have written up their 3 day experience at the Australian Games Developer Conference. The article briefly describes the keynotes they attended with Tantalus, Dr Ray Muzyka, Lars, along with Xbox live, and Nvidia presentations. A very short article, although they promise a more detailed look later on. They have a few pictures of the speakers and their slides there, so head on over for a look!
  • LECTURES Listed below are the lectures I attended and my thoughts. Nip and Tuck - PS2 Clipping and Culling Tony Albrecht & Dan Glastonbury - RatBag This was probably my favourite seminar of the show, because it was no nonsense tech. Tony Albrecht kicked off talking about culling techniques. Most of the techniques discussed are common knowledge to gamedev programmers, but I picked up a few gems during the talk. For example, having never made large scenes containing many objects, I never…
  • Gamespy had a preview of Blue Tongue's Jurrasic Park : Operation Genesis a week back, and now it's IGN's turn.. As usual, they discuss the theme park building nature of the game, but also give praise on the art... "Initially, I was most impressed with the flora. Trees and tall grass move very realistically and the texture work is superb. But as the trees are pushed aside and a massive dinosaur comes running through, you'll soon see that the dinosaurs are the best-looking thing in the game. You…
  • Microforte have put up a new website for their BigWorld Technology. You can find licensing details, press releases, and lots of other information on their impressive MMORPG middleware. View it all at www.bigworldgames.com.
  • Things are definately not looking good for Vivendi Universal. The no. 2 publisher of PC games worldwide with titles such as the Half-Life, Diablo, Warcraft and Tribes series, and movies such as "The Scorpion King" and "A Beautiful Mind" seems to be pulling a Worldcom, fudging it's financial reports to boost up share prices. "Vivendi Universal, the Franco-American media giant and parent company of games labels including Blizzard and Vivendi Universal Game, has had its headquarters in Paris…
  • Gamenation reports a new show on computer and console games is set to appear on our tvs, starting this Sunday. Ratbag will also be making an appearance in there! It's only half an hour long, and there are only two shows mentioned, but hey, it's better than nothing.. "Control Freaks will premiere on Sunday 15th and 22nd December 2002 at 12.00 Noon on Channel 7. The show is Australia?s only TV programme dedicated to computer and video games and covers all the latest news and big titles in the…
  • Just browsing on the web when I discovered the excellant work of concept artist, Alister Lockhart, who also happens to be the Art Director over at Strategic Studies Group in Sydney! He's extremely talented, so if you're in need of some inspiration, head on over to his website at www.alisterlockhart.com!
  • 3D Festival is one of those sites that every game artist MUST bookmark in their browser. It's a great website full of resources, tutorials, and big name interviews.. Anyway, they've recently put up a set of interviews with experienced industry types from places such as Weta Digital, Blizzard Entertainment, and Newtek about what it takes to get a career in 3d art. Part one of the interview set is here, and part two is here. Go on and get edumacated!
  • Just a quick note to tell you that there is a programmers section on Sumea. Like the 3d mapper, modeller, and 2d artist sections, Sumea is offering Australian and New Zealand coders a journal to write about themselves and their work. I've written a little about the section so some of you may know how to utilise the gallery for your benefit, so have a read here, and fill the registration form with your details so I can add you! There's also a section in the forum for you to chat about many…
  • Dimsdale & Kreozot has sent us the word that they have a small AGDC piece up at their site. They have pictures of some of the displays and the lanfest there too.. Go on and have a look!