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  • Posted by Koda Landers
    Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
  • Posted by Koda Landers
    This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
  • Posted by Koda Landers
    Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way. 
  • Electronic Arts Australia has recently announced the development of another Rugby game, following the release of Rugby for PlayStation 2 in 2001. Named Rugby 2004, the game will be the first in what's likely to become another continuing sports franchise from EA Sports, updated annually. Just a note that it's Rugby Union, and I'm not sure if EA Australia is developing it locally, or it's to be developed overseas (EA Sports V8 Challenge was made by Dice, the Swedish developers who made…
  • Anonymous
    Nintendo fined 149 million euro for attempting to control the prices of it's games in Europe. Anti-trust officials in the EC found Nintendo, as well as seven of its distributors, guilty of attempting to keep prices artificially high in various EU countries between 1991 and 1998. Nintendo's fine was the fourth highest ever handed out by the EC. Company officials stated that they will appeal the verdict. Full article found on the gamasutra website here.
  • Gamespy has some more pictures of Smokin' Barrels, a game in developement by Perth developers, Bungarra. check it out here!
  • The Sydney Morning Herald has an interesting article about games censorship in Australia. It explains how our classification system was more open until the 1990s, and goes in depth as to why games like BMX-XXX will never make it to our shores. Banning games apparantly affects local developers as well. "Game Developer Association of Australia president Adam Lancman said banning games made it more difficult for Australian businesses to get contracts with overseas producers... .."The GDAA will…
  • Australian Effects & Animation Festival 2002 is on during December 1 - 4, 2002 at the Sydney Convention Centre. The full program for the festival is up, with some very interesting sessions there. For those planning to go, click here for the program list. We've put the press release in our forum as well.
  • Microsoft has just announced that they've signed a deal with Micro Fort? to make an exclusive title for the Xbox. You can have one guess as to which title that may be ;) ?REDMOND, Wash. -- Oct. 29, 2002 -- Microsoft Corp. today announced that Micro Fort?, which specializes in computer and console video games development, has signed a deal with Microsoft Game Studios to create an exclusive Xbox (TM) game to be published by Microsoft. "Microsoft Game Studios seeks out the best developers in the…
  • Anonymous
    Submitted by Noreha "IdleTime is brought to you by three (2 artists, 1 coder) wannabe gamers from regional australia (specifically ballarat, victoria). Two thirds of the group are currently studying computing degrees at the university of ballarat. Three thirds of the group desperately wish to be a part of the commercial game development scene. Idletime has been developed for about 9 months on and off (work and study take a bit of time). Coded with visual c, idletime uses an oct tree engine,…
  • It's been a few weeks since Ty, the Tasmanian Tiger by Krome has been released, and I've decided to search around and see what the reviews are saying about it. Generally, they have been fairly good (the game rating at around a 7 out of 10), and most agreeing that the artwork and sound is of high standard. The flaws in Ty expressed generally relate to gameplay issues, with it's coin collecting type of play, lack of innovation, and short length (even though it has 17 levels!!).. "As a gameplay…
  • Queensland developers, Dimsdale & Kreozot have unleashed a new website for their game, Tito the bouncing alien. They also give news that a playable demo will be coming very soon.. To have a look at the site, click here!
  • AustralianIT has written a follow up article about the Playstation 2 kits with details on who received them, and what the games industry means for Victoria. "Information and Communication Technology Minister Marsha Thomson said the five beneficiaries, who received two kits each, were Tantalus Interactive, Lucid Software, Bullant Studios, Hemicube and That Game. Ms Thomson said the Victorian games development industry exported an estimated $30 million annually and employed more than 300 games…