Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way.
Sydney based developers, Perception, have put up a few pages on their new website. You will find a bit of history about Perception, and what sort of games they've done in the past. They also hint on some big news about their next game that will be announced soon..
"While producing its own original content titles, the company is also working closely a major film studio on a licensed property for all major platforms which it hope to announce shortly. The game is an action packed First Person…
I've started on a new section on Sumea, called Sumea Flashback. It's an archive of free to distribute games from Australian developers. I know that Beam's 8-bit computer titles have been made free since '96, so I'll be concentrating on getting all them up.. (if you're a bit of a retro nut, and don't mind finding some of the games and doing their pictures, then I'd appreciate some help :)) Also if you know any other developer CEO's that don't mind their 8-bit / 16-bit games in the list, then let…
Polycount reports of a cool plugin for Max4.2 users who need some Max5 UVW unwrapping goodness..
"UnRapper4 is a freeware clone Max5's UVW Unwrap tool - except it runs in Max4.2 and above. The functionality is identical, but the menus and icons are a "little" different. If you are stuck using Max 4.2 or you would like new uvw unwrap functionality in Max4.2, please "try my product." I am giving this plugin away free because I am confident you will come back to me for all your UV Editing needs.…
Activision and Marvel comics have got together to bring us The Invincible Iron Man..
"Developed by Torus Games, The Invincible Iron Man allows gamers to experience the powers of Iron Man as he fights hordes of enemies while tracking down the super-villains who have stolen his battle suit technology. Using a variety of battle suit weaponry he navigates diverse levels that are filled with environmental obstacles and imminent danger. Multiple power-ups, unlockable bonus items and special pick-ups…
Sometimes when you search around on the net, you might stumble onto something that's pretty darn interesting. Well, I found this recent-ish interview (April 2002) with the FIRST employee at Melbourne House / Beam Software (now Infogrames Melbourne House) !!! Veronika Megler was in the team that included Philip Mitchell, and Stuart Ritchie who developed "The Hobbit", over a period of 18 months. That title managed to push over a million units. Not too shabby! There's plenty of interesting…
Pop over to Ausgamers to download Ratbag's Dirt Track Racing 2 demo! You'll get to play with a choice of 2 cars, 2 tracks, and 2 skins, so check it out here!
Gamespy has another developer diary with a Krome personnel. This time, it's with Ty, the Tasmanian Tiger's level designer, Robert Watson. He gives us some insights on tools and procedures for building the levels for Ty, along with how he got the gig.
"For the three years I've spent at Krome I have filled a variety of roles, including lead QA, assistant producer, and producer. So it was with some genuine nervousness that I jumped into the role of lead level builder on Ty a little less than 12…
Gamasutra has a great article discussing the role of architecture in videogames, and how the environment supports gameplay.
"Architecture -- meaning both landscapes and structures -- is what turns the bare grid of the chessboard into the living world of the computer game. Its importance is on a par with character design in creating the player's visual experience. Character design tells you who you are; architecture tells you where you are. But more than that, it also tells you what might happen…