Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
Concept attached.
A low poly stylized environment of ancient ruins. The environment comprises of 33 assets. All renders have no post processing outside of unreal engine. Landscape was unreal engine's default landscape builder.
A low poly stylized environment of ancient ruins. The environment comprises of 33 assets. All renders have no post processing outside of unreal engine. Landscape was unreal engine's default landscape builder.
An sci fi environment made to work in unreal engine 4. (4.15). My pipeline involved low to high poly modelling in Maya with modular methodologies. Texturing and baking of normals was all done in Substance Painter and finally rendering, lighting and composition all in Unreal Engine. Very pleased with the ease of this pipeline with minimal need to go back and forth.