Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
Preview of the Megascans Maya Bridge plugin I'm creating for Autodesk Maya. This plugin allows you to directly import your Megascans atlases/surfaces/3D scans and create shaders for numerous renderers automatically.
This is currently a WIP, but will be released soonâ„¢
Versions are planned for 3DS Max, Modo and Unity.
Piano Orchestral Piece.
https://dragor.bandcamp.com/track/drift
Colour Guide:
Brown - Piano Right Hand
Yellow - Piano Left Hand
Green - Violins
Light Blue - Viola
Blue - Cello
Purple - Violin Solo
Pink - Cello Solo
Dark Purple - Vibraphone
Animation made with the Music Animation Machine.
http://www.musanim.com/player/