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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • One of the many, fully procedural materials I've created for my major uni project @ AIE Melb, SightlessVR. Created in Substance Designer. Shown here is the same Substance file, just with different parameters to expose wear, tear and weathering effects. More of my work can be found at the link below.
  • An asset I've made for major uni project @ AIE Melb, SightlessVR. A virtual reality horror game for the HTC Vive. More of my work can be found at the link below.
  • An asset I've made for major uni project @ AIE Melb, SightlessVR. A virtual reality horror game for the HTC Vive. More of my work can be found at the link below.
  • An asset I've made for major uni project @ AIE Melb, SightlessVR. A virtual reality horror game for the HTC Vive. More of my work can be found at the link below.
  • An asset I've made for major uni project @ AIE Melb, SightlessVR. A virtual reality horror game for the HTC Vive. More of my work can be found at the link below.
  • https://www.artstation.com/artwork/xo2n4