Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
A character concept piece for a home-brew Australian themed D&D campaign.
"The Soft edge of his voice carrying across the desert night, Voro spoke amongst the Kangan's resting around the fire. Weathered and wise, a venerable old warrior Voro had seen more than a century of battle but the years had not shaken his muscles nor dulled his vivid red fur. Respected by his folk, and feared by those who would cross them, Voro does his best to guide his people to peace." - T. M. Johnston, The…
Character concept for an elven Arcane-Trickster, a D&D archetype which uses a combination of magic and stealth tactics.
Based on an original character sketch/design I put up earlier this year; Haldure Nehal who focuses his talents against fighting the undead .
Done entirely within Krita, and with a whole lot of hours, let me know what you all think!
My Role: Character Artist & Producer. Collaborative project with a group of six. My role was the Producer for the project as well as being the Character Artist for Moss (boy). This involved everything from concept to modelling, texturing and shading