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  • Posted by Brandon Clark
    Hellboy fan-made project. I focused on creating a game-ready character with an emphasis on anatomy, material definition, and clean topology.
  • SightlessVR is a virtual reality horror game for the HTC Vive made as a major uni project @ AIE Melb. The game has drawn inspiration from various horror games and films, with the idea in mind of doing horror in a more unconventional way, the "enemy" can locate you by sound you produce when interacting with objects, but can't see you, hence, the name of the project :] As sole artist on this project, I was responsible for all visual aspects (* see exception below), performance optimization (art)…
  • One of the many, fully procedural materials I've created for my major uni project @ AIE Melb, SightlessVR. Created in Substance Designer. Shown here is the same Substance file, just with different parameters to expose wear, tear and weathering effects. More of my work can be found at the link below.
  • An asset I've made for major uni project @ AIE Melb, SightlessVR. A virtual reality horror game for the HTC Vive. More of my work can be found at the link below.
  • An asset I've made for major uni project @ AIE Melb, SightlessVR. A virtual reality horror game for the HTC Vive. More of my work can be found at the link below.
  • An asset I've made for major uni project @ AIE Melb, SightlessVR. A virtual reality horror game for the HTC Vive. More of my work can be found at the link below.
  • An asset I've made for major uni project @ AIE Melb, SightlessVR. A virtual reality horror game for the HTC Vive. More of my work can be found at the link below.
  • https://www.artstation.com/artwork/xo2n4