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  • Australian Game Developers – we need your help. IGEA and the GDAA need to get an updated picture on the size of the Australian game development industry for our lobbying and advocacy work at both a State and Federal level. We ask that you complete this survey https://www.surveymonkey.com/r/R6GKBJ6 by 6 September 2016. Rest assured, individual responses are strictly confidential and any information provided will only be reported in aggregate form later this year. You will see further…
  • Modelling, rigging and animation
  • Assets created for Stardrop
  • The Twin Snakes rendered in Unreal Engine using Maya, Blender and Quixel. Re-creating one of the greats for my portfolio, I'm available for full time work. Thanks for taking a look!
  • https://www.artstation.com/artwork/PqbVB
  • Halo
  • My composition for the ASCAP/NYU film workshop 2016. Performed by players from both the NY Phil and the NY Met orchestra. This is the second and final take with less mistakes than the horrendous first take. This is a highly edited version from the original performance with doubled/added orchestral sample libraries, making it sound bigger than it really was, as well as fixing and hiding mistakes. Performance instrumentation: 1,1,1,1 - 2,1,2 timp, sus cym, hp, pno, str (4,4,3,3,1) Edited version…
  • Made in about 8 hours for a personal project in ue4. Done in Maya and substance painter.