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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • an Ui icon and environment design for pirate game. medium: ps ps: I am looking for a wide platform where my interest and professional that can be applied, for more info please contact me .
  • a ui design with viking element for game interface. medium: ps ps: I am looking for a wide platform where my interest and professional that can be applied, so please contact me for more info.
  • a dwarf character drawing with viking element for game interface. medium: ps ps: I am looking for a wide platform where my interest and professional that can be applied, so please contact me for more info.
  • Something I'm working on at the moment. The goal is to try improve my sculpting and understanding of anatomy. I'm planning on retopologizing it and texturing it as well because those are things that I also want to improve upon. I will upload the completed sculpt when I'm done with it.
  • Texturing is my biggest weakness so I decided to create this stylised sword in order to improve my texturing. I created the concept myself, which was a lot of fun. Hand painting is in my opinion the best way to improve your texturing because it forces you to attempt to understand how lighting reacts to different objects and how shadows are created etc. I've decided that from now on I' going to hand paint all of my models to improve my texturing. I've also decided that I'm going to create the…