Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
A selection of my pixel works from various titles and for fun:
Dinosaurs - cancelled project
Super Mage and Kaiser Bot - fun!
Backgrounds - Cannibal Road http://spryly.ca/work/
Follow Bots. Concepts from a cancelled mobile game, 2014/15.
The game had a robot character that would accompany the player character and serve in a NPC/narrative role. It had to have humanoid arms, anti-gravity technology, and exhibit a clear sense of modularity. Design influences included a heady mix of Japanese and Aztec paraphernalia, Art Nouveau motifs, Gothic arches, classic Braun home appliances and modern robotics. Easily my favourite part of the whole project.
I'm very new here, and so I thought I'd show some stuff I've been a part of that's... Vaguely game related!
This is something I'm working on with a group of people on the FacePunch Emporium, being a cosmetic set for the Scout in Team Fortress 2. The Mad Dog set is a Japanese hitman/assassin set, made to make even the most obnoxious, Boston-based merc look very edgy with the help of some expensive designer clothes and an ancient Kitsune mask you pinched from a history…
Semi-chiptune piece using a blend of modern sounds with retro ones.
https://dragor.bandcamp.com/album/chiptune-works
The animation was made by the free Music Animation Machine.
http://www.musanim.com/player/