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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Unfortunately I never got around to finishing these in time for Witchsona Week on Tumblr, but I'm proud of how they came out anyway. No real progress pics for this one - I already had the idea I wanted firmly in mind :D
  • Haven't really found a use for this character yet, but I'd like to.
  • I have a permanently WIP universe currently being developed known as Gifted. Occasionally I like to draw my characters to make sure I haven't forgotten how :D
  • Wild wacky jazzy, chiptuney, rocky hybrid of a game soundtrack to go with the equally the silly rhythm game "tap tap volcano". http://globalgamejam.org/2016/games/tap-tap-volcano Composed at Global Game Jam Sydney 2016 that took the entire day to compose. Designed to be looped indefinitely, this version loops twice and cuts to the end/fail state of the music. The game version pitch shifts constantly upwards increasing speed. This version is the source version that remains at a constant speed.
  • This model is done for HTC Vive VR. He is one of your contestent in the game. To close look you can check the link : https://www.behance.net/gallery/33021615/SwordMan-for-VR-game
  • A personal piece. Soviet aircraft of the 1950’s and 1960’s have long interested me and I’ve long enjoyed the art of John Berkey and Chris Foss with their depictions of space craft and alien worlds, often inspired by the same aesthetic. This image depicts a decrepid ship attempting (and failing?) to reach escape velocity. Completed using Photoshop and Modo.