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  • Posted by Koda Landers
    Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
  • Posted by Koda Landers
    This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
  • Posted by Koda Landers
    Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way. 
  • Unfortunately I never got around to finishing these in time for Witchsona Week on Tumblr, but I'm proud of how they came out anyway. No real progress pics for this one - I already had the idea I wanted firmly in mind :D
  • Haven't really found a use for this character yet, but I'd like to.
  • I have a permanently WIP universe currently being developed known as Gifted. Occasionally I like to draw my characters to make sure I haven't forgotten how :D
  • Wild wacky jazzy, chiptuney, rocky hybrid of a game soundtrack to go with the equally the silly rhythm game "tap tap volcano". http://globalgamejam.org/2016/games/tap-tap-volcano Composed at Global Game Jam Sydney 2016 that took the entire day to compose. Designed to be looped indefinitely, this version loops twice and cuts to the end/fail state of the music. The game version pitch shifts constantly upwards increasing speed. This version is the source version that remains at a constant speed.
  • This model is done for HTC Vive VR. He is one of your contestent in the game. To close look you can check the link : https://www.behance.net/gallery/33021615/SwordMan-for-VR-game
  • A personal piece. Soviet aircraft of the 1950’s and 1960’s have long interested me and I’ve long enjoyed the art of John Berkey and Chris Foss with their depictions of space craft and alien worlds, often inspired by the same aesthetic. This image depicts a decrepid ship attempting (and failing?) to reach escape velocity. Completed using Photoshop and Modo.