Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
A personal piece. Soviet aircraft of the 1950’s and 1960’s have long interested me and I’ve long enjoyed the art of John Berkey and Chris Foss with their depictions of space craft and alien worlds, often inspired by the same aesthetic.
This image depicts a decrepid ship attempting (and failing?) to reach escape velocity.
Completed using Photoshop and Modo.
The challenge of this personal matte was to transform a stock image of a typical downtown centre into an atmospheric piece depicting the aftermath of a major conflict. The primary image is a stock image kindly provided by Allendra3 at Deviant Art and is provided for comparison.
A personal piece depicting my take on Captain Nemo's Nautilus from Jules Verne's classic '20000 Leagues under the Sea'.
The Nautilus was concepted and modelled in Modo. Image completed in Photoshop.