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  • Saturday, 22 August, 2020 - 12:08 PM
    My friend Kaz Chesna asked me to create a gun for a character he made and I took on the challenge of my first gun. Did a bit of a hybrid between a couple of gun models to see what I could come up with. Gun model and textures created by myself, all other aspects sourced from the Quxel Megascan library. As always feedback is most welcome. Please also check out my friend's character - https://www.artstation.com/artwork/oA2lZB
  • Tuesday, 11 August, 2020 - 6:12 PM
    Project for CGMA’s, Creating Stylized Game Assets with Ashleigh Warner. Breakdown featured on Stylized Station: https://youtu.be/XVITiYKeaNs I’ve always loved levelling new Worgen characters through Gilneas, the architecture and setting has such a cool mood. I wanted to try and capture that same mood in the mailboxes design. Looked at the existing architecture, early Gilneas culture concepts, and Regency/Victorian era architecture to help design the concept. Big thank you to Ashleigh for her…
  • Tuesday, 11 August, 2020 - 6:06 PM
    "Strewn across a Wildhammer Gryphon Riders shield, lays the prize of the hunt!" My Hero Prop scene for CGMA's Creating Stylized Game Assets with Ashleigh Warner. Was created over the a 5 week period + some polish afterwards. Wanted to explore the Wildhammer Dwarves from WoW. I love Dwarven culture and designs across the fantasy genre and the Wildhammer were an area that felt ripe for further exploration. Had a lot of fun exploring their influences and trying to bring a part of their culture to…
  • Wednesday, 22 July, 2020 - 2:55 PM
    Been spending my weekends doing some painting to relax :)
  • Monday, 13 July, 2020 - 6:54 PM
    Dirty Landscape, a blender experiment.
  • Tuesday, 30 June, 2020 - 11:25 AM
    Some of the character work I can show off that I did for small developers.
  • Tuesday, 30 June, 2020 - 11:22 AM
    Hi everyone! This is some of my environment work I wanted to share here! For various projects or simply just for myself. Hope you enjoy! Thanks
  • Tuesday, 16 June, 2020 - 9:52 PM
  • Tuesday, 16 June, 2020 - 9:50 PM
  • Tuesday, 16 June, 2020 - 9:48 PM