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  • Tuesday, 16 June, 2020 - 9:44 PM
  • Tuesday, 16 June, 2020 - 9:41 PM
  • Tuesday, 16 June, 2020 - 9:40 PM
  • Monday, 27 April, 2020 - 8:16 PM
    Decided to get some more texture practice by making this headset which has many different material types. The design is based on Razor's Man O' Wars. Had fun making it and learnt a lot on the way. Feeedback is most welcome. Textures made on one 4K map and headset is 6450 tris
  • Friday, 28 February, 2020 - 10:58 AM
  • Sunday, 22 December, 2019 - 3:45 PM
    In my first and previous post in this game dev log entry, I had written that I wanted to do a game which was a collection of simple retro games. Unity released a new major release (2019.3) while I was putting the initial project together, and I was curious to see if one of my prototypes from 4 years ago could easily be upgraded from it. Well, it couldn't, not easily. It was a 2D platformer that implemented some useful but old scripts that were now causing errors because of deprecated code. Some…
  • Wednesday, 4 December, 2019 - 10:34 AM
    A sci-fi Scene I created from scratch, Had a lot of fun creating it. assets modelled in Maya and textured in substance painter. then the scene was put together and lit in Unreal engine 4.
  • Friday, 15 November, 2019 - 12:19 PM
    Well, I'm making a game . I'm spending the next few weeks on making a small game to showcase the gamedev log feature on tsumea where any member can create a game entry and other members can post journal posts with art, music or just development updates. All you need to do is select the game title in your journal and it'll show up on the game page. Other members can also choose to follow the gamedev log which they can follow along on their dashboard. The game I'm making itself is a pretty simple…
  • Sunday, 10 November, 2019 - 1:04 PM
    Well, the forum has certainly been a sore point of the site for quite some time now. It used to be one of the most active parts of tsumea for a good part of a decade, but a whole lot of factors have contributed to its slow decline. Forum fatigue and life priorities for our regulars (can you imagine constantly posting for 8 or 9 years?), the global financial crisis and massive studio closures which saw many of our regulars and local developers moving to other industries or overseas. And then…
  • Wednesday, 6 November, 2019 - 1:11 PM