In July of 2009, Krome Studios reached the extraordinary milestone of a combined 400 employees from their Brisbane, Melbourne, and Adelaide studios. When questioned by Gamasutra on the size of the company, and knowing the economic crisis the world over was suffering at the time, CEO Robert Walsh responded with the following plans Krome had to make it through to the other end...
That's very large for an independent developer.
RW: Yeah, it is. And some of it has been natural and some of it has been acquisition. So far it has worked really well. I think this year, like everything else, we'll have a year of consolidation, stay a little bit more focused and weather out the economic storm. And, come out stronger on the other side -- which, we'll see how that plan works out.
Krome Studios seems to be weathering the storm as best as it can, but it has gone through some drastic consolidation efforts since mid last year. In November, 2009, the three studios suffered a staff reduction off of 60 employees, with the Adelaide taking the brunt of axe.
And the latest news, as reported on IGN, Ausgamers, various additional sources, and anonymous posts in our comments area all confirm that Krome has cut an additional 50 employees from their Brisbane studio on Wednesday, yesterday. The total employee count of Krome Studios at the moment is said to be roughly 280 staff members.
As usual, such an unfortunate heavy loss of work placement and livelihoods is always met with our sympathies and best wishes, and tsumea hopes those who were let go a speedy return to games industry employment.
Krome Studios are currently known to be working on Microsoft's Game Room, Blade Kitten, and Legend of the Guardians: The Owls of Ga'Hoole.