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Dragon Ready

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The hottest dragon puzzle game where you collect coins with fire-breathing dragons to unlock features including new characters! Master your Dragons as they slide into a fantasy world but make sure they don't explode!

New dragons join the game all the time, unlock each dragon by collecting gold coins on each level

Amazing Graphics allow you to experience dragons & monsters with great visual effects in a majestic fantasy world!

Share your biggest plays on dragon ready with your friends with social media integration

Dragon Ready is FREE to download and FREE to play. However, you can purchase in-app items with real money.

In-app purchases are available via the “Shop” icon within the app.

If you love our game… Drop us a great review!

Follow Dragon City on Instagram: https://www.instagram.com/dragonreadygaming/

Like our game on Facebook: https://www.facebook.com/DragonReady/

Follow the Dragon Ready on Twitter: https://twitter.com/dragon_ready

Check out other amazing games from the creators of Dragon Ready - CloudBNE

 

Coming Soon

AR Mode

Dragon Ready Multiplayer PvP mode

Even more dragons

Volcano mode

Weird Worlds: Return to Infinite Space (2021 Android Port)

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Weird Worlds: Return to Infinite Space  is a hybrid Roguelike game of space exploration, adventure and starship combat set within a peculiar as yet unvisited region of the galaxy known as the Purple Void.



Each time you play the game, a new and different “instant space opera” is generated. From the locations of stars and nebulae to plot-twisting quest events, nothing stays the same.



Unlike many other games of its kind that go on for dozens of hours, Weird Worlds plays to its conclusion in less than thirty minutes – It’s the perfect lunch break game! Features also include a fully animated star map, a unique turn-based movement system, real-time starship battles and award-winning music and sound.



This Android Version of the 2005 game has been tuned for modern Android devices including improved text flow and rendering for high resolution devices, and some general improvements to the touch UI overall.

How To Biz Dev: A Two Moos Story - Joey Egger

Speakers
Joey Egger
Two Moos
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Two Moos is a service-based digital games studio based in Melbourne and New York. We collaborate with the world's biggest family brands to create games, apps and innovation prototypes in the education, health, and entertainment spaces. To win the work, we need to do lots of Business Development, aka BD!

In this fun and visual talk, Joey will share her story of what BD means in the kids' games space, how we win our work, write proposals, grow and maintain our client relationships, and most importantly - have fun doing it.

The Journey Of Learning To Wear Multiple Hats - Mohammad Fahmi

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Mohammad Fahmi
Speaker Date
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Neil Gaiman once said, "people get hired, because somehow they got hired." Mohammad Fahmi, formerly of Toge Productions and was the director of Coffee Talk, went through the same experience that left him with a portfolio one could call confusing, but useful to get into the world of indie game development.

In this talk, he will share about the said journey, and the reasoning behind each decision that led to where he is now.

Financial Literacy As An Indie - Fiona Murray

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Fiona Murray
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Accounting is scary when you’re not familiar with it and knowledge of the basics is often assumed, which can make life stressful when you don’t know what you don’t know!

In this session, Fiona will go through some financial basics for newcomers to the games industry, from registering an ABN and creating a proper tax invoice to interpreting a Steam sales report.

More Than Games, Options For A Future Beyond Games - Adrian Webb

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Adrian Webb
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Lots of people are studying up to be games designers, artists programmers, producers etc, but what happens if you don't get into the job /company you want? How and where could you still keep your skills honed and relevant while helping to contribute to some various aspects of change and education within Society.

This talk is for students looking into what options are there beyond the games courses when you have finished. Did you know you could work to better mining, education, cyber, space, defence, government, environment, charities, medicine? The world is continually looking for skill-sets and ideas that YOU HAVE to creating and build the next advancements in their industry.

We will be taking questions in the chat to see what would you like to know, and see some examples of people that have seen these opportunities and built on them to create various success stories.

Networking Magic & Business Cards: The Gathering - Ceri Hutton

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Ceri Hutton
Speaker Date
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Networking is the foundation for all future opportunities of your career yet somehow it seems that half of us have no idea what they’re doing and the other half very confidently have no idea what they’re doing.

In this session we’ll be breaking down the who, what and why’s of networking while actively and passionately destroying unhelpful networking myths along the way.

Participants should expect to walk away with a foundation of knowledge about Business Cards Strategy, Reciprocity’s Role in Relationships, Creating Memorable Interactions, Appropriate Engagement & Communication Dynamics.

The Juggling Act: Biz, Marketing & Game Dev - Paulina Samy

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Paulina Samy
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Starting a studio is like walking a tightrope. To keep yourself in the air, you need to juggle a variety of responsibilities, and do it with flair.

Hear from one of Australia's most exciting young studios on the challenges of starting and sustaining an Innchanted adventure.

How To Make A Successful Business Out Of Your Game - Henry Fong

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Henry Fong
Yodo
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You've spent thousands of hours making your game and now you're finally ready to publish. But when it hits the app stores, will it top the charts or will it bomb?

In our highly competitive marketplace, great code, gameplay, and design are no guarantee of success. Turning your title into a hit takes an understanding of business fundamentals such as marketing, community, and monetization—plus a lot of testing.

Over the past nine years at Yodo1, I've had the privilege of working with hundreds of game devs to reach more than 1.5 billion mobile gamers around the world. My team and I have had to learn the business of gaming the hard way, and we'd like to share our findings with you.

We’ve distilled years of experience into one short course, the Business of Mobile Gaming (BoMG) Master Class.

From the beginning, my dream was to create a way for every talented developer out there to transform their games into profitable businesses. That's why we'll be premiering the full BoMG Master Class for free throughout the whole event, inside our Yodo1 virtual booth.

In this session, we'll be focusing on one of the main topics covered in the course: monetization. We’ll dive into the key principles of how to turn your game into a money-making business and discuss how to design a game economy for effective monetization, balance Ads and IAP in mobile game economies, and make money with games that are fully free-to-play.

Two Years in AAA: What I Wish I Knew as a Graduate - Penelope Davison

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Penelope Davison
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Two years ago, I was writing my first game design doc on my final year project at uni. Fast forward to today and I’m working on live service event systems on ‘The Sims’ at a AAA studio. Not a bad start, but I can say that one of the hardest parts of being new to an industry and finding your feet, is that you don’t know what you don’t know. While I’m not an industry veteran yet, some things were still trial by fire, and there are some things I wish someone had told me earlier.

This talk is about all the things I’ve learned since writing that first design doc to now – including what the transition from student to professional life was like, and what I wish I had known earlier. This talk is for people interested in learning about what the next steps after uni are like, especially anybody struggling to see how they fit into an industry workplace, the steps I took to secure my internships, networking and contract negotiation basics, insight into what working at a larger studio is like, what design looks like in a practical setting, how to bring value as an individual to a studio, and general things that I found helpful as a baby game dev.