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13,500 assets and counting Building environments with Megascans - Galen Davis

Speakers
Galen Davis
Speaker Date
-
Session type

A full Quixel ecosystem walkthrough exploring Bridge, Mixer, and the UE4 plug-in.

Discover how easy it is to bring photorealistic content into games, as well as manipulate scan data to be stylized using Quixel Mixer.

Art pipelines and photogrammetry - Paul Skinner & Daniel Visser

Speakers
Paul Skinner
Daniel Visser
Wicked Workshop
Speaker Date
-
Session type

Being an artist in an industry setting can prove challenging. Paul Skinner talks about his experiences as an artist throughout his 12 year career, the pros, cons and challenges associated with being an artist. With Daniel Visser, Paul will also touch on the typical art pipeline at Wicked Witch, including the character photogrammetry pipeline Wicked Witch has purpose-built for capturing photogrammetry data of sportspeople.

Paul and Daniel will explain the initial hardware setups testing processes behind the scenes that led up to the eventual character photogrammetry pipeline that exists today. Paul will cover the steps involved in shooting an actor or talent and taking the required photogrammetry data before it’s processed through the pipeline.

Paul will be expanding on the processes involved in turning that photogrammetry data into a final character featured in a Wicked Witch sports title, as well as some insights into how to maximize the output efficiency of that system. Meaning how to make 300+ uniquely identifiable character models based on real people in a cost-effective and time efficient manner for game development.

Cinematic Look Development and Art Direction for Virtual Reality in ‘Minimum Mass’ - Raqi Syed

Speakers
Raqi Syed
Speaker Date
-
Session type

This talk showcases ideation, art direction, and lighting design for the virtual reality experience, MINIMUM MASS. It will outline the technological and creative constraints around implementing a photographic visual style, performance requirements, and the overall look and feel of a surreal but gritty reality.

Covering the principles of how cinematic lighting can be achieved for 6dof VR, it will give a detailed look into the UE4 based pipeline used to create the experience’s natural and speculative environments. It demonstrates the path of an environment from conception to production with a particular focus on how feature offline visual effects lighting practices can be adapted for indie immersive real-time workflows.

Fantasy & Indigenous Culture Collaborating with First Nations Musicians on the Innchanted Soundtrack

Speakers
Meena Shamaly
Speaker Date
-
Session type

How does a non-Indigenous composer try to create an Indigenous Australian game score? By connecting with some of the most talented Indigenous Australian musicians around.

Composer Meena Shamaly details his process of collaborating with First Nations musicians to create a culturally respectful, celebratory, and entertaining score to Innchanted, a game set in a fantasy Australian world.

It is a process of complete openness and extensive cultural dialogue, as well as collaborative experimentation and free-spirited improvisation from the musicians. Meena draws on his knowledge as a game composer, his own cultural experience as a session musician, and his extensive research involved in presenting the music of video games on ABC Classic (not to mention his lifelong obsession with video game music).

This talk will break down Meena’s sessions and conversations with some of Australia’s most talented First Nations musicians, including Allara Briggs-Pattison (NIMA 2020 finalist for New Talent of the Year), Kiernan Ironfield (of DRMNGNOW), and Eric Avery (renowned violinist, dancer, and creator of Dancing with Strangers).

It will showcase how a game score can be composed not just in response to the game itself, but also to the musicians’ innate connection to culture and language, no matter the instruments on which they express themselves.

A talk by Meena Shamaly

The Music & Sound of Windbound - an audio post-mortem by Zander Hulme

Speakers
Zander Hulme
Games
Windbound
Speaker Date
-
Session type

Windbound is 5 Lives Studios' latest multi-platform release, featuring fantastical creatures, magic, mystery, a lot of sailing, and an awful lot of sounds.

The game features a unique interactive soundtrack, adaptive sound design, and a bunch of good old-fashioned Foley work to bring the various creatures to life. Have a peek behind the curtain at the process of planning, creating, coding, and composing the audio of Windbound.

Candid Conversations: The Diversity & Inclusion Journey of Riot Games

Speakers
Soha El-Sabaawi
Audrey Gallien
Riot Games
Speaker Date
-
Session type

In 2018, Riot Games committed to transforming our company culture to be safer and more inclusive for all Rioters.

In this talk, two leaders from the Diversity & Inclusion team share what we’ve learned as a company and key takeaways for game developers and studios to implement in their everyday work culture.

Hosted by Soha El-Sabaawi & Audrey Gallien

[Proudly presented by Film Vic]

 

Mentoring: Creating win-win relationships for mentors and mentees - Jean Leggett

Speakers
Jean Leggett
Speaker Date
-
Session type

With the average career duration of 5-7 years in games, there is a shortage of people to offer insightful and professional mentorship in junior and intermediary roles. There is also a general lack of understanding about how to design a mentoring relationship, on both sides of the equation.

This talk will look at the who, what, when, why and how to have a great mentoring relationship. Often folks don't feel ready to be mentors - they believe they have to have loads of expertise before they can offer valuable insights to people earlier in their careers. Their imposter syndrome gets in the way of wanting to share knowledge. Mentees know that they don't know things but they aren't sure how to go about getting a mentor and they feel awkward asking for guidance. Better understanding both sides of the mentoring relationship will help you decide if you're ready to be a mentor or mentee!

Making Games with Heart: Crafting LoG's Culture - Trent Kusters

Speakers
Trent Kusters
League of Geeks
Speaker Date
-
Session type

Making videogames is hard and people are weird, then imagine trying to make money doing that too. In this talk League of Geeks co-founder and director, Trent Kusters, details the pillars and practices (and many, MANY missteps) that have assisted them in building their renowned culture that has taken LoG from a tiny out-of-hours indie outfit to one of the world's most respected Triple-I studios with 40+ team members. For people managers, producers, studio heads, or frankly anyone who cares about the 40 hours a week we spend making videogames together, come hear LoG's beliefs on how game development can be better.

Welcome Speech and Surfacing Success A Fireside Chat with Mike Bithell & Morgan Jaffit

Speakers
Mike Bithell
Morgan Jaffit
Speaker Date
-
Session type

Morgan Jaffit as he interviews one of the industry's most iconic and interesting indie developers, Mike Bithell, creator of Thomas Was Alone, Volume, John Wick Hex, Subsurface Circular, Quarantine Circular and The Solitaire Conspiracy.

GCAP19: VMDO Presents: Games + Music; Your Perfect Soundtrack

Speakers
Yasmin Naghavi
Sebastian Wolff
Mason Lieberman
Niamh Houston
Fabian Malabello
Speaker Date
-
Session type

Talk: VMDO Presents: Games + Music; Your Perfect Soundtrack

Speakers: Yasmin Naghavi, Sebastian Wolff, Mason Lieberman, Niamh Houston, Fabian Malabello

Note: There is an error with the recording where it's pointing at the wrong side of the stage for half of the presentation.

Yasmin Naghavi ( Media Arts Lawyers), Sebastian Wolff (Materia Collective), Mason Lieberman (Tencent), CHIPZEL, Fabian Malabello (The Otherworld Agency, Boss Battle Records).

Music’s importance to video games is indelible: enhancing an immersive experience, connecting to characters, driving play on and so much more. How do you find the right piece music or the right artists to create, perform and record it and then how do you navigate the complexities of licensing, publishing and masters? This panel of international experts will demystify the global video game music industry and discuss their own experiences to help ensure you’re armed with the tools to find the perfect soundtrack.

Presented by the Victorian Music Development Office VMDO). The VMDO is focused on supporting the Victorian contemporary music industry now and into the future. An initiative of the Victorian Government, the VMDO is delivered by Music Victoria. www.vmdo.com.au

Game Connect Asia Pacific 2019: Lighting The Way

Game Connect Asia Pacific is Australia's premier games development conference and a part of Melbourne International Games Week.

Situated in Melbourne, Australia during October, GCAP is world-renowned for its talks, collaboration, expression, networking and inclusive environment.

Video courtesy of GCAP and the Game Developers' Association of Australia.

www.gcap.com.au