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Ski Safari Holiday Update

Submitted by tsumea on Fri, 07/12/2012 - 6:02pm
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Ski Safari Holiday Update

It's that time of year where reindeer and snowballs collide... well... at least in Ski Safari they do.
In this update we've added 2 new booster types, you can use these to get ahead of the avalanche.
For all those fashionistas out there, we have an Elf and a Santa costume that you can grab from the shop. We've gone and re-created a replica of Santa's sleigh, and we've got a holiday theme snowmobile to add to your collection. There's a bunch of new challenges and 3 new ranks to accomplish.

Once you are out in wilds of the North Pole be on the look out for the elusive Rudolph reindeer, its the one with the shiny red nose... some would even say it glows.

Happy holidays and have fun!

Ouya has a supporter in Defiant Development

Submitted by souri on Wed, 18/07/2012 - 5:37pm

The Ouya kickstarter campaign has already exceeded the expectations of many, despite only starting up just a week ago. At the moment, Ouya has received over $5 million dollars worth of supporter backing and has another three weeks left to bring in even more funds.

Heroes Call Official Trailer

Submitted by tsumea on Mon, 21/05/2012 - 6:57pm
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Heroes Call
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Thursday, 31 May 2012

Heroes Call Official Trailer

Heroes Call brings the best of RPG action to touch devices. Play your way through more than 30 different dungeons and quests to discover the secrets of Brineside.

Featuring incredible graphics and deep RPG levelling and gear, Heroes Call brings dungeon crawling action and adventure to the mobile and tablet as it's never been seen before.

DUNGEON CRAWLING AT ITS BEST AND FOR FREE
Visceral combat with a range of weapons.
Built from the ground up for touch.
Incredible graphics that showcase the power of modern devices.
Intuitive controls, designed specifically for touchscreen devices, easy to pick-up and offering depth to master.
Each hero has a wide range of powers and abilities, level your hero to match your play style.

RICH UNIQUE CONTENT
Over 40 quests split into different adventures that take you to multiple locations.
Quest play out in unique order, so every Hero has a different journey.
Over 100 different enemies including Orcs, Zombies, Skeletons and Ogres.
2 playable characters at launch, with more in development.

iTunes Store Page:

http://itunes.apple.com/nz/app/heroes-call/id497600547?mt=8

Ski Safari is featured on the App Store

Submitted by souri on Fri, 27/04/2012 - 1:14pm

Well, it was only released yesterday for the iOS platform, but you may have noticed that Defiant Development's latest release, Ski Safari, is featured in the "New and Noteworthy" section on Apple's Appstore. It's also game of the week in the US which is excellent news and most deserving for such an incredibly fun and finely polished title.

Ski Safari Launch Trailer

Submitted by tsumea on Sat, 21/04/2012 - 4:31pm
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Ski Safari
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Thursday, 26 April 2012

Ski Safari Launch Trailer

Ski Safari is racing into the app store this week (26th of April) and for fans of endless sking, adorable Yeti's, and backflipping snowmobiles your time has finally come!

Created by the same team who brought you Rocket Bunnies, Ski Safari is filled with the same sense of humour, pick-up-and-play fun, and addictive challenge - all polished to a mirror gleam.

Heroes Call : Alpha Build

Submitted by tsumea on Fri, 02/03/2012 - 8:33pm
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Heroes Call is an action RPG for iOS and Android that brings next-gen gaming to your mobile and tablet. Lush graphics, deep quests, multiple characters and varied abilities make Heroes Call an experience unlike any you've seen on your phone before.

Created by Defiant Development, Heroes Call will release for all platforms in mid-2012. More video to come soon!

Rocket Bunnies

Submitted by tsumea on Fri, 10/02/2012 - 7:21pm
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Rocket Bunnies is back on the app store!

Runner up entrants for the Unity Flash in Flash Creation Contest is a two man team consisting of Brendan Watts (Programmer) and Shawn Eustace (Artist). While the Grand Master prize of $20,000 went to fellow Brisbane developer, Cameron Owen, the team achieved the next best placement as runner ups with their highly addictive game, Ski Safari.

Game Connect 2011: The Assessment Panel

Submitted by souri on Wed, 30/11/2011 - 2:01pm
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Morgan Jaffit - Defiant Development, Paul Callaghan, Chris Wright - Surprise Attack

Submissions to any funding agency go through a process of assessment and evaluation that involves those administering the funds and outside experts who bring a range of experiences and lenses through which to view the applications.

This panel brings together assessors who have worked for state and federal agencies, including Film Victoria, Screen Australia, and Industry and Investment NSW to share what they look for in an application, what works and doesn't work, and how to make your submission stand out.

MORGAN JAFFIT

Morgan is a game developer with over a decades experience in Australia and North America. He's worked for Irrational Games, Relic Entertainment and Pandemic Studios before co-founding Defiant Development in 2010. Defiant are current hard at work on Warco (a game about journalism in warzones) and Quick Quest (an action RPG for mobiles and tablets).

PAUL CALLAGHAN

Paul is a freelance writer and independent game developer who has worked in the games industry since 1998 as a programmer, designer, writer, and teacher for companies as diverse as Atari, Infinite Interactive, AIE, 2K Marin, Chocolate Liberation front, the ABC, and The Project Factory. An active member of the development and education community, Paul has presented on topics including writing for games, play, what education can learn from game development, and the fundamentals of game design at the National Screenwriters' Conference, GCAP, VITTA, TEDxMelbourne, the Emerging Writers' Festival, the State Library of Victoria, Screen Australia, ACMI, CAE, and RMIT. Paul is the director of the Freeplay Independent Games Festival and currently sits on the board of the Game Developers Association of Australia and the advisory panel for if:Book Australia. His writing on games, play, and storytelling has appeared online at if:Book Australia, Kill Your Darlings, ibrary, The Edge, and The Australia Council for the Arts, and in print in the Emerging Writers' Festival Reader, Newswrite, Storyline, and Meanjin.

CHRIS WRIGHT
Chief Surprise Architect at Surprise Attack - www.surpriseattack.com.au

Chris Wright is a veteran of video games marketing with more than 100 campaigns executed under his care for publishers including THQ, Microsoft, Sega, Capcom, Disney Interactive Studios and many more. He was the Marketing Director for THQ's Australian studios (Blue Tongue Entertainment and THQ Studio Australia) when they were closed in August 2011 and recently launched Surprise Attack, a marketing agency focused on helping independent developers promote their games. Chris has been a member of Film Victoria's Digital Media Assessment Panel since 2009. The panel assesses applications in respect of Film Victoria's Digital Media funding programs, providing recommendations to the Board for final approval.

http://surpriseattack.com.au/2011/11/23/top-tips-when-applying-for-grant...

Screen Australia announces All Media Program recipients

Submitted by souri on Fri, 21/10/2011 - 2:01pm

Screen Australia have announced the recipients of their new All Media Program with a handful of local games developers making the list. $3-5 million program was launched earlier this year to encourage interactive or multiplatform, innovative storytelling.

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