Screen NSW have announced today that $879,379 has gone towards 12 interactive media companies to fund the growth of their business or develop projects for games and mobile applications. It's the latest round of funding from a three year and $3 million initiative for NSW based creatives on commercially viable digital content for internet, mobile, and other emerging platforms and devices.
Two months ago, a short documentary about the independent Australian gaming industry made for 'Opening Shot' competition for ABC2 was uploaded onto youtube (embedded below). More than a few people remarked on a specific comment made in the video by Woodley Nye (Hitbox Team) on a headcount of the Australian games industry where Woodley places his estimate at "maybe 500 people total in the country working on games". It had to be much too low of an estimate, they believed.
Federal Arts Minister, Tony Burke, announced today the successful recipients of the Games Enterprise program, part of the $20 million pledged for the Australian Interactive Games Fund announced last November. The program accessors, who include Siobhan Reddy and Rob Murray, chose the following ten local games developers to receive a total of $6 million of funding over the next three years...
Last year, we made a news item about helping locally developed games get the Greenlight on Steam which received good attention and gave a little bit of extra exposure for Australian and New Zealand made games pushing for distribution.
PAX Australia have announced the games they've chosen for the inaugural PAX Aus Indie Showcase. A select panel of gaming industry peers had the daunting task of sifting through and choosing just six from the sixty independently made Australian and New Zealand games that were submitted for the showcase which will be big part of the sold-out PAX Australia gaming festival in July. The developers of these games will also be taking part of a special panel at PAX AUS for a round-table discussion on their games.
As applications to the Games Enterprise program of the Australian Interactive Fund closes today, Screen Australia have announced two new Games industry experts to the games program assessment committee which already includes Screen Australia’s Investment Managers Mike Cowap and Justin Halliday.
Kotaku has received confirmation from SEGA that their Australian based games development studio will be closing down later this year. SEGA Studios Australia was established in 2002 as the Australian branch of UK-based games developer, The Creative Assembly, and was best known most for producing Total War titles such as Medieval II: Total War, and Stormrise.
Australian-based specialist video games industry marketing agency, Surprise Attack, is expanding their operations to cover PC games. Spearheading the strategy is Surprise Attack's new Product Manager for PC games, Lex Suurland, a Former Product and Digital Distribution Manager of Iceberg Interactive.
Congratulations to Melbourne games developers, Wicked Witch, for taking out Film Victoria's 2012 Tim Richards awards. Wicked Witch Managing Director, Daniel Visser, was at hand to accept the award in an industry event held recently by Film Victoria who gave this gushing praise on Wicked Witch for achieving some impressive numbers with their beautiful sling-shot game for iOS called Catapult King.
It's here! Screen Australia have released the *final* guidelines for its new Interactive and Multi-platform programs. The programs grant over $30 million of funding spread over the next three years for various games development and multi-platform film projects. $20 million of it consists of new Federal Government funding including the Interactive Games Fund and other former programs.
Screen Australia’s Chief Executive, Ruth Harley, commented on the industry feedback which helped shaped the new guidelines...