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blur and downrez of purchased model

Submitted by davidcoen on Sat, 05/11/2011 - 9:04am
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Note. Not my base mesh and texture, purchased a highres model from turbosquid (20000+ vertex, several 4098x4098 textures) and reduced it to 600 vert and a 2048x2048 texture page (for diffuse, alpha, normal and specular maps)

was currious if i could use a warm blur (bias on red) to emulate subsurface scattering, the way light is reflected under the surface of the skin.

the second screenshot, experementing with oversampling to try and get smoother edges while performing blur, which not entirerly happy with.

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Have never done that much database/php stuff, but was currious if you could make a game using javascript/canvas rather than flash.
this seemed fine till trying to get Internet Explorer to work, in which case i would like to think flash works as canvas, even with various script emulations, has rather poor canvas support.
so anyway, tested it out and hit a dead end, to continue this project, would need to port it to flash, make a php and database backend, as well as ballance/ improve content.
or just move onto a new project.

Update for BBVB

Submitted by davidcoen on Sat, 23/07/2011 - 11:17pm
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Made an update for the Bikini Beach Volley Ball game, 4 new girls, one new location.
Screen shots are from iPhone and iPad.

a week of prototyping (6 prototypes)

Submitted by davidcoen on Thu, 19/05/2011 - 12:49pm
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a week of prototyping (6 prototypes), 1 of which failed and not included, another of which i am still working on and not online yet (procrastinating by blogging rather than finishing it)

Bikini Beach Volleyball for iOS gameplay capture

Submitted by davidcoen on Tue, 10/05/2011 - 5:27pm
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capture of iPhone gameplay of my lattest game, Bikini Beach Volleybal

bikini beach volleyball 2

Submitted by davidcoen on Wed, 27/04/2011 - 5:42pm
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and so the quick 2 week project to recover from a big project/ experement with stencil shadows is now up to the 4 week mark.

Bikini Beach Volley Ball

Submitted by davidcoen on Mon, 11/04/2011 - 5:31pm
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because i can, though the play mechanic is pretty much pong, and after spending the day making animation i'm kind of wiped out to type anything interesting.

Stencil shadows implemented

Submitted by davidcoen on Mon, 04/04/2011 - 6:05pm
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Bit of a slow week, finished 'chico of the dead' (once it is available in the app store i get to start promoting it, fun) and during the recovery time after a big project, tidied up some randoms bits of tech, simplified renderer, and added stencil shadows.
the world is an interesting place for backwards compatiblity, basically iPhone of third generation and after has stencil buffer, infact they interleave it with the depth buffer which is kind of nice.

Chico of the dead trial done

Submitted by davidcoen on Thu, 17/03/2011 - 9:16pm
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Still a bit to go but finishing up the chico of the dead game, about a week left? event spent some time improving the quality of the first part of the game experence (added help)

chico of the dead week 6

Submitted by davidcoen on Wed, 09/03/2011 - 8:02pm
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well, took 5 hours to write my own morph plugin for max, but then took 2 days to change the pipeline, engine and animation for stream based morphing.

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