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Warlords IV interview with Steve Fawkner

Worthplaying has a two part interview with Warlords IV: Heroes of Etheria designer, Steve Fawkner. Steve reveals a bit about the SSG split, and also what to expect of the upcoming Warldords IV game.

"SSG was always split into two offices, 500 miles apart. I ran the Melbourne office ? we were concentrating at first on Warlords 1-3 and then later on the Warlords Battlecry RTS games - while Warlords IV was being developed out of the Sydney office, along with Reach for the Stars and Ardennes Offensive.

It was decided that the best thing would be to split into two separate companies, with the Melbourne office (now Infinite Interactive) taking control of the Warlords series, leaving Sydney free to work on the historical military games they enjoy."

Read it all at Worthplaying here, and here.

** Gamespy has a preview of the game here.